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All About Joker and Persona: An Extended Background on Smash's Newest Series

Persona is one of my absolute favorite series ever, and I have a lot of sentimental attachment to it. So, the Joker reveal was so extraordinarily perfect to me that I can't help but get the dumbest smile whenever I think about it - I don't think anything in or about a game can top this for me. Predictably, Joker was by far my #1 character choice. I feel like it elevated Ultimate from one of the best games ever made, to one of the best games that will ever be made. So I wanted to make a post about it now that I can think properly again.
Hopefully this post will explain why Joker's inclusion is so cool, why Persona is so great, and provide some background on Persona. There was a fantastic thread by Paulie25 posted a while ago as a crash course on the topic, as well!
I can't help but make this thread super long, I hope it's interesting!
(Also, Reddit Enhancement Suite will allow you to view links in the post itself.)
So, let us start the game.
Shin Megami Tensei
When talking about Persona, especially in a Nintendo context, I think it's right to also mention it's sort of "parent" series, Shin Megami Tensei, or SMT. See, Persona is a spin-off of SMT, but it became more popular than it's parent series over time. Don't let that fool you though, because SMT is also a fantastic series and even with Persona existing, there's nothing quite like it.
Keep in mind this section is about things that are mostly specific to SMT, so what you read here isn't necessarily reflective of Persona. We'll get to that soon.
SMT games are RPGs by Atlus (whose parent company is now Sega), and usually focus on a single individual or a small group as they sift through an apocalypse that has reduced the Earth to rubble. The world has been claimed by conflicting forces of Law and Chaos, which are comprised of beings from religion and myth, ranging from Angels to Onis, Horus to Cu Cuchulain, Satan (yes, that Satan), to Metatron to Vishnu. There's a ton of different demons (they are generally referred to collectively as demons regardless of affiliation) to battle, fuse together, and... talk to? Yes, a massive part of the SMT experience is talking with demons - about what humanity is worth, about the apocalypse, and about whether you'll join them to fight for a world ruled by law or a world that has no order. Or they'll even do trivial things like hassle you for money, they'll be really peculiar, or just generally rude - especially series mascot, Jack Frost. Either way though, you'll be trying to get these demons to join you. You can usually do this by fighting them, persuading them, or sometimes blackmail, the works.
SMT is a really great series and definitely worth a look - either alongside or seperate from Persona. They are different enough so that if you don't like one, you may like the other - though there's definitely a lot of overlap, so I recommend checking out both! Persona is generally more approachable, though.
As for why SMT is especially important in a Nintendo context - SMT is actually often available on Nintendo consoles, and usually exclusive. Though, what's probably the best in the series, SMT 3: Nocturne, is a PS2 exclusive, so unfortunately it's not on regular Nintendo consoles. Though, it's not especially difficult to get a hold off if you have something that can play PS2 games. This is the most recommended one.
  1. SMT 4 and 4 Apocalypse are available for 3DS. They are the most recent games currently. They are the most approachable in the main series, as well. I'd recommend 4 first, as it's closer to the series standard than Apocalypse.
  2. SMT Strange Journey is on the DS. It's highly advised to play the original DS version, Strange Journey Redux is generally considered weaker than the original. Strange Journey is really tough, but often considered one of the best in the series.
  3. SMT 5 is coming... eventually, as a Switch exclusive. It's kind of unclear how far along in development it is, but it should hopefully be out in the next couple years. Maybe we'll get to see Unreal Engine work it's magic on Jack Frost sometime soon-ish.
  4. There's also other SMT spin off titles like the SRPG Devil Survivor available for 3DS. They might be worth a shot if you're interested! They're a bit more similar in tone to games like The World Ends With You. Definitely different from the mainline series, but still strong.
Also, chances are you've seen the little "Featuring Dante from the Devil May Cry series" emblem. Well, that's from Nocturne. Yes, Dante from the Devil May Cry series is featured in that game.
Background on Persona
Persona, as previously stated, is a spin-off of SMT that has become a popular series in it's own right - it's actually become considerably more popular than SMT itself. These games are RPGs, like their predecessors, and share some cues with SMT in some aspects - the main link is that the demons from SMT are featured in Persona's combat system, and are seen as Personas, manifestations of someone's soul that can be used to fight, or in some cases, provide support in other ways. Personas are essentially Stands, and more or less act the same way. Meaning, they appear on command to fight on your behalf, and don't normally speak except in select cases, since they're essentially extensions of the characters they belong to. However, while your party members only have one Persona at a time, you hold the Wild Card, which allows you to fuse the Personas you acquire into stronger ones, all the way from the lowly Pixie to the mighty Thor and beyond. Each Persona has it's own strengths and weaknesses, and they can inherit abilities from the Personas that they are fused from. It's very rewarding to put together a Persona you're especially fond of, since they're pretty customizeable. In Persona 5, the SMT demons are also seen as Shadows, the hostile denizens of the "counterpart world" that you explore. But more on that later.
SMT and Persona are also very different in a lot of ways, however, and this is mostly due to one key difference - SMT is about talking to demons, but Persona is about talking to people. This informs the biggest differences between the two series. The setting has been changed from a post apocalyptic world (usually Tokyo) to modern and (usually) urban Japan, and the questions about law and chaos prompted by self-righteous demons are now melancholic, tender, and often relatable musings by (usually) ordinary people about how to deal with life treating you unfairly. This is where a lot of the appeal of the series is.
But before I continue, I want to mention that Persona 1 & 2 (& Persona 2-2 (Persona 2 is comprised on the first game, Innocent Sin, and the second game, Eternal Punishment)) are very different from the "modern" Persona games, 3, 4, & 5. This is because Persona was much closer to older SMT titles when it was first conceived, and were made around 1996-2000. The series was dormant for about 6 years, until Persona 3 was developed under Katsura Hashino (who is currently working on Switch game "Project Re: Fantasy") and founded many of the elements that comprise modern Persona - like the calendar system and the ever iconic Social Links.
Because of their age and changing conventions, Persona 1 & 2 are mostly recommended after trying out 3, 4, and/or 5 (they still have great things going for them, but are less approachable). Now I'm going to focus on 3, 4, and 5, so some of the things mentioned from now on may not apply to 1 & 2.
The first two paragraphs in this section mention some pretty different sounding things, and that's because of a key aspect of Persona - it has two hemispheres that play off of each other. How intertwined those parts are depends on which game, but principally Persona is made of a dungeon crawling RPG half, and a social sim half - hanging out with your classmates, messing around in the arcade, helping people, fishing, going to the movies; you play through almost every day of the game's calendar year and really get acquainted with your surroundings. It's highly recommended to play these games at your own pace, because they really shine when you can immerse yourself in them. I'd avoid trying to speed through, because they are long. Like, 60+ hours is expected for your first playthrough. But every hour has something really great, and the culmination of it all results in something even greater than the sum of it's already wonderful parts.
You begin the game in a normal Japanese town/city, but eventually gain access to an alternate version of an area, or another world. A series constant is that early in the game, the mysterious Igor and his various assistants will instruct you on the rules of this land in the ethereal Velvet Room (which looks different in each game), while it's signature, enchanting theme plays. He emphasizes something in particular - that the bonds you make in the real world will give you strength in the other world. This isn't just a narrative deal - the bonds you create, called Social Links, or Confidants - each of which correspond to one of the major arcana of the tarot deck of cards, are leveled up by improving your relationship with others by spending time with them. Strengthening those relationships will make your Personas stronger when you fuse them, and sometimes even grant direct battle enhancements. Seeing these two halves compliment each other gives Persona it's unique identity, and it's difficult to find anything quite like it.
Currently, Persona games are mostly only available for Sony consoles, but I can see that changing in the future, especially now with Joker's inclusion. Either way, I can't recommend the games enough. The spin-offs Persona Q and Persona Q2 are available for 3DS, but to really get the most out of those games you'll want to play the main series games first.
So, why is Persona cool?
Firstly, the premise is great, playing almost every day of a calendar year and interacting with the people of the city from different walks of life makes for a fun, and often thought provoking and tender experience. The game lets you play the way you want - you are encouraged to go at your own pace and see what you want to see. The series was designed around picking and choosing what you want to do, more or less like real life, so it's up to you to pursue the Social Links you want, and for you to prioritize what matters most to you - do you care more about being smart, charming, or confident? Which do you want to work on first? Do you care about being charming enough to gain approval and get closer to a few people, or do you care more about your friends who don't require that? Who are you more invested in, the old couple who are afraid the memory of their late son will fade away, or the odd monk who gives you life advice in the club at the mall? Or maybe you were more interested in the shady businessman who tries to get you involved in his schemes? Which of your party members do you want to focus on the most? Are you focused on supporting your friend who's been ostracized but helped you get through the first few weeks at school, or are you focused above all else on helping one of your friends get past life as a shut-in? Would you rather work on your realtionship with the back-alley doctor or the former yakuza store owner? There's always a rush when your favorite character is available to talk to, since they have their own schedules that they adhere to, so it feels especially satisfying to catch them on a good day.
You can manage to do a lot of this stuff in one playthrough if you manage your time well, but the overall design of having to choose what you are more focused on helps the game shine, and really makes the gameplay systems come together. It's impressive, the social sim aspects are just as strong as, sometimes maybe even more so, than the RPG part of the game, which is no slouch either. The battles are snappy and satisfying, fusing Personas to get stronger is very fun and rewarding, and there is an immense satisfaction when your fusion nets you a strong Persona that corresponds to a Social Link you've been working on. The bosses are often tough and interesting as well.
The games also not only have a unique identity within the landscape of games as a whole, they also have unique identities from each other, and you can see this through a lot of aspects, but especially in the art and music. Each game has a key color, Persona 3's cool blue, Persona 4's bright yellow and Persona 5's striking crimson, each of which inform the feel of each game. We'll talk about Persona 5 a lot in it's own section, so I think now is a good time to go over 3 and 4, which also both cannot be recommended enough if they at all interest you, just like with 5.
Persona 3's key color of cool blue reflects the melancholic nature of most of the game. P3 is focused on a pretty heavy topic - death. But more principally it's about moving on, and realizing that life is worth living even when it may not seem like it. It's also about making the most of the time you have, and forging bonds with others so that they'll have memories of you. When I said Persona was about picking and choosing what's most important to you, that's in full force in Persona 3. You can do everything with proper setup and knowledge, but the developers didn't go out of their way to make that happen, because they were more interested in the idea of players prioritizing things just like in real life - and I think that's brilliant, because it creates an incredible thematic resonance with the rest of the game, because it's all about appreciating the time that you have and spending it wisely.
In Persona 3, you are a new student to Tatsumi Port Island's Gekkoukan High School. Upon arrival though, you stay conscious during the Dark Hour - an enigmatic time that appears at midnight that leaves everyone save for a select few people unconscious. During this time, you awaken to your Persona, and are recruited into what will become your party, S.E.E.S., who climb the mysterious tower of Tartarus to eliminate the strange beasts known as Shadows and end the Dark Hour. The game is themed around the Fool's Journey of the tarot, and you as the Fool Arcana face powerful Shadows of each Arcana until you are forced to fight the Death Arcana. It takes a few creative liberties with the tarot, but uses them effectively to create a compelling story.
What's really interesting is that your party often have internal quarrels, and all feel like people vying for their own goals and interpretations of how things are and how they should be. It adds an interesting layer of depth to the internal dynamic of the group, but makes it all the more satisfying once everyone is on the same page. The game does a great job at making it's characters feel like their own people, beyond it's Social Links, party members typically have two major arcs that flesh them out and make them grow, and they have their own schedules and circumstances that they abide by.
P3's visual design is also really incredible, the way it combines interesting, otherworldly designs with with modern architecture in Tartarus creates a sense of familiarity, despite it's distance from the normal. Even with it's age, you can make out some really nice, cool environments across Tasumi Port Island. While the game's shown it's age, there's a certain charm in some of the solutions it found to accommodating the time and circumstances it was made in, with some interesting art choices - there's a large focus on flat colors with minimal shading. This is also present in the animated cutscenes, which results in a really memorable and unique style that gets developed to create really cool things like this piece for the Persona 3 movie.
P3's strong points are also amplified by it's great soundtrack, the sincerity it puts behind tracks like Iwatodai Dorm and the similarly cheesy, yet endlessly hype Mass Destruction make them impossible not to love. Whether you're currently listening to When The Moon's Reaching Out Stars and the complicated feelings behind it, or the eerie yet invigorating Master of Shadow, there's nearly always a song playing that's helping to tie the experience together.
Persona 3's real standard version is Persona 3 FES for the PS2. Another version of the game, Persona 3 Portable for the PSP, added the option to play as a female protagonist with new Social Links and enhanced/updated several battle mechanics. Unfortunately, it doesn't have the free roam featured in the original, you now use a cursor to explore the overworld. It's hard to make a definitive recommendation on which version since each has it's strengths and weaknesses, but if you really value the free roam and better graphics I would go for Persona 3 FES. The female protagonists route in Portable is absolutely wonderful though, I think her version is considerably better than the already great male protagonist route.
Persona 4's key color of bright yellow reflects the comfy small town atmosphere of Inaba. What is interesting though, is that it's indicative of the games themes of evasion from the truth. Behind that peppy yellow and the sleepy atmosphere of Inaba is the fact that there's a serial killer in the town who's methods are unfathomable to the police department. Only those with Stands Personas are going to be able to find out what's going on here. If that sounds familiar, that's because the premise is extraordinarily similar to that of JoJo's Bizzare Adventure Part 4: Diamond is Unbreakable. But for that reason, some of the same things that made Diamond is Unbreakable a strong manga make Persona 4 a strong game.
P4 focuses on the tension between the case and the relief of trying to live life peacefully and fun in Inaba, where you'll be staying with your uncle Dojima, a detective for the local police force. Soon after transferring to Yasogami High School, you and some classmates will investigate a local rumor that you can travel to alternate world through a television. Low and behold, the rumor wasn't unfounded, and you'll find yourself in the backside of the TV, home, among other things, to it's great signature theme. After an enigmatic resident of the world explains how it works, you'll begin to use the world to stop the murderer. This is where the Investigation Team is born. P4 is also heavily about escapism, and what's perhaps the main crux of the game is helping the people who'll become your party members confront Shadow versions of themselves, borne from their repressed malcontent with who they are. For them to awaken their Personas, they'll need to come to terms with themselves. They'll end up being the ones who reach out to the truth when no one else can. The Investigation Team frequently meets up for general activities and gets along well, making for a comfortable atmosphere despite the creeping tension of living in Inaba. It makes for an interesting experience, even within the Persona series.
The art is very pop, and does a lot to emphasize it's more upbeat exterior compared to the other games. This extends to it's battle screens and UI elements. It's further supported by some incredible tracks like Heartbeat, Heartbreak, and Signs of Love, which really build up your time in Inaba as something special. Because of this, along with it's character dynamics and welcoming atmosphere, it's also a good way to get into the series since it's tone leaves it very approachable, and eases you into the eccentric and odd elements that give Persona it's unique flavor.
Persona 4 is available for the PS2, and the updated rerelease, Persona 4: Golden, is available for PS Vita.
Persona 5 / Why is Persona 5 cool?
Now to actually talk about Persona 5, the main course here. And it's incredible.
Persona 5 is the most recent main series Persona game, released in September 2016 in Japan and April 2017 in the West, after numerous delays from it's supposed Winter 2014 release date. Despite Persona 3's 2006 release and Persona 4's 2008 release being very close together, it took 8 years after 4 for 5 to be released - mostly due to the transition to HD development. Taking their time proved to be well worth it though, because we ended up with one of the best, most passionately adored, and memorable games of 2017 - and probably of the console generation - likely beyond that, too, even. Even Sakurai himself is a massive fan of the game!
P5 has done a lot to update the series' visual presentation to the modern era, and you can really see the fruits of the labor of developing Catherine (PS3, 360, PS4, Vita) here, because the experience in creating HD models acquired from making Catherine couldn't be more clear - the models in Persona 5 are gorgeous.
In fact, the whole game is gorgeous. That Joker announcement trailer wasn't just for show - it's inspired by the Persona 5 intro. Everything, from the title screen, to the shop menus, to your equipment menus; from every component of the battle menu, elements of it's battle mechanics, and beyond - all of it is absolutely dripping with style. And not just any style, it's style reflecting the picaresque stories that inspired it, as well as it's key color - a striking crimson.
The use of strong crimson works well to establish that you will make yourself be seen. It's a color of confidence. We'll get to that soon. In Persona 5, you play as a transfer student that you choose the name of. This is Joker. Joker, though is a code name, which will make sense in a short while. His canon name is either Akira Kurusu or Ren Amamiya, depending on the adaption. You, Joker, were expelled from your original school due to trying to help a woman deal with a belligerent man who turns out to be a powerful politician. He gets you in a lot of legal trouble, and this leads to you having to move to Yongen-Jaya, near Tokyo, where you'll be attending Shujin Academy, and live in the (surprisingly comfy) attic of the LeBlanc cafe, owned by your new guardian, Sojiro.
You'll notice your phone has a mysterious application that cannot be deleted, and at night you appear in the Velvet Room. This series of events will allow you to access the Metaverse, an alternate version of the world where people will especially strong distorted thoughts and feelings alter the very landscape. In the Metaverse, the world is dictated by what people think and feel. For example, if someone happened to think a model gun was a real gun, in the Metaverse, the model gun would work exactly like a real gun would. The places resulting from that are referred to as Palaces, and are inhabited by Shadows, as well as a Shadow version of the one who's thoughts and feelings created the Palace. You'll end up here alongside a couple of classmates, and you'll find that a truly vile and manipulative teacher has transformed the Metaverse version of Shujin into a castle. An odd and enigmatic character will explain how the Metaverse and it's Palaces operate. They'll focus on something in particular - stealing hearts. By sending a calling card to provoke the owner of the Palace, a precious item will appear within the Palace's confines. By stealing that item, you can force someone to admit their crimes. Naturally, you'll be using this technique to take down the revolting teacher, while the school administration tries desperately to cover up the issue to save face. This operation is the birth of the Phantom Thieves, your party who seeks to use the ability to steal hearts to bring hope to downtrodden people, just like creating rivers in the desert.
That's where the use of crimson and picaresque inspiration comes into play, and what the central theming of Persona 5 revolves around. Persona 5 is about making sure your voice is heard. When the powerful are free to control people however they want, and apathy begins to set in as no one feels like they can do anything, the only choice you have is the wake up, get up, and get out there, because that's the only way life will change. So, you do just that. With your newfound power, you help out various people who have resigned themselves to live underneath someone else's heel, and give them the reminder that they need that it's worth trying to control your own life and push for change. There's a lot more to unpack in this department, but some of it dives into spoiler territory, so please trust me when I say it's remarkably well thought out, interesting, and powerful.
Each of your party members Personas are based of off famous rogues of history and myth, with your own original one being Arsene, based on Arsene Lupin. Almost every aspect of the games plays up your nature as the Phantom Thieves - the story dungeons of the previous games are now elaborately designed areas where heists occur, from castles to tombs to museums. The Social Links are now Confidants, and the bonuses they provide are not only to your Personas, but also directly help your abilities in the Metaverse, as they come to support your intentions as the Phantom Thieves. There's now a stealth system, and the advantageous stage on an enemy Shadow is now an ambush.
There's been several gameplay improvements as well - dungeon exploration is perfected, with the Palaces each having their own unique layouts and themes, as well as sporting some great art direction. You're fully free to run and explore the Palace with snappy terrain traversal, as well. In battle, the game is streamlined immensely by one simple change - the new battle UI. What's changed is that instead of scrolling through menus like a traditional JRPG, every button corresponds to an action. There are menus you can enter from there, but this one simple change really improves the game feel from great to sublime.
P5 also brings back demon negotiation from SMT and Persona 1 & 2. As stated far back in this post, the demons you acquire as Personas appear as Shadows in the Metaverse. Now, not only can you fuse Personas in the Velvet Room, but you can also persuade Shadows by targeting their weakness and holding them at gunpoint, known as a hold up. From there, you can pressure them into joining you, or giving you money/items. The Shadows are pretty weird though, so prepare to think outside the box when it comes to your conversations with them.
I've dotted some songs around in this section, but I do want to point out that the music, lovingly crafted by Shoji Meguro (composer of most of Atlus' largest games, including SMT 3 and Persona 3-5), is superb. It has some of the smoothest, some of the most invigorating, and honestly some of the best general music I've ever heard - the music in Persona 5 is a narration of the game to a degree that few other games compare to.
Naturally, like the previous games, Persona 5 blends it's art, themes, gameplay, and music extraordinarily well, but 5 might just be on a level above even them. Every element on it's own is incredible and well thought out - from it's art, it's themes of rebellion and change, it's wonderful gameplay systems, to it's legendary music. The cohesion and synthesis is at an unbelievable level. Here's just a few examples of how it's elements play off of each other:
  1. The art supports the gameplay by making the battles incredibly satisfying with wonderful animations. Targeting enemy weaknesses conveys a large weight. I linked a regular attack that didn't exploit a weakness as a frame of reference, critical hits and high-level skills get even better.
  2. The menus and UI take inspiration from comic books as well as grafitti, evoking underdog heroes and a rebellious nature, so the themes of the game are always present in some capacity - even when simply equipping a new weapon.
  3. The music sells the themes through it's lyrics and subject matter, creating some truly incredible moments. Especially in the later half of the game, the music will take you on it's own journey with how much it can command the mood of a scene, especially during heists and boss battles.
  4. The Palace exploration gameplay supports the themes, because you are not only like thieves in a narrative sense, you also explore Palaces like a thief, ambushing enemies with maneuvers they never saw coming.
  5. Often many elements will be supporting each other at one time. Once a calling card is sent, the tension rises to a fever pitch - you are executing your plans to topple corrupt individuals, the music is playing your signature theme as the Palace owner is getting increasingly desperate to stop you, the art is selling each of the Thieves' unwavering determination, and the whole Palace is on absolute maximum security, which is even reflected by the game's stealth mechanics setting the Palace to it's maximum alert level. These moments and many more are truly brilliant.
Not to discard core Persona elements, P5's Confidants are just as interesting and engaging as the Social Links of it's predecessors. There's a ton of characters to interact with, and the stories deal with topics ranging from parental issues to deep self-loathing to dealing with ostracization, with stories that can be about caring for loved ones with severe depression, or how to become a stronger person to support friends who have suffered. That's a very small sample, there's many more stories with their own topics, as well. There's a lot of really tender and important moments in these Social Links, and, just like in real life, there's also calming and fun moments of levity too. There's guaranteed to be multiple characters you'll be interested in, especially if you go out of your way to give them a chance and listen to their stories.
Persona 5 brings the series to the modern era in a spectacular fashion, and I think it's a game people really should enter with an open mind, because it might just become one of your favorite games ever.
Persona 5 is currently available for PS3 and PS4, but I highly doubt Atlus will keep it exclusive to those platforms now that there's a few million people with a Switch who are interested. Every prior Persona game has been remade, and Persona 3 actually had an updated rerelease fairly soon after the original. We'll likely see Persona 5 appear on Switch in the coming year or so, and maybe it'll even be updated!
Who is Joker and what's he like? Why is he cool?
So, Joker is the main character of Persona 5. He's your player character and the leader of the Phantom Thieves. In the real world, he normally tries to avoid drawing attention to himself, though when confronted he can get pretty sassy. He often has dialogue choices for messing with people. In the Metaverse he's in his element, and is very cocky. You can tell he enjoys every second of being a thief. He's got a great design and he's just generally really fucking cool. He also sounds amazing, given that he shares his voice actor with the Smash Bros. announcer, Xander Mobus. You can listen to all his voice lines right here, in all their glory. They're also very entertaining to listen to in a row like that.
In terms of moveset, Joker's has three weapons - a dagger, a gun, and most importantly by far, access to well over 100 Personas, all of which have their own unique forms and abilities. His Persona abilities are absolutely gargantuan, and this is very certainly going to be his main method of combat, no matter what game he's in. Even his main Persona, Arsene, will provide a wide array of abilities, with an emphasis on dark magic. Expect Joker to be fairly fast and have a wide array of tools at his disposal.
Significance of Joker in Smash
It's abundantly clear by now that I love Persona, and not only is Joker's inclusion beyond wonderful for bringing a very nice character from an incredible game to Smash, it's also going to bring so much more attention to this series, and I couldn't be more glad for it.
The reality that there's gonna be so many new faces experiencing this series is so heartwarming to me, because I look back at my time with Persona 5 back on it's initial release as some of the best time I've ever spent with a video game. I hope many more will get to feel the same.
Just to think, there's probably well over a million, probably well over a few million people eagerly awaiting the first DLC character of the fighter pass, and Nintendo and Atlus took this opportunity to introduce so many people to this absolutely lovely series. Persona used to be pretty niche before Persona 5, despite the series' constant praise along with it's fairly wide and intensely passionate adoration, so I'm glad it's finally and indisputably made a name for itself, and gets to be included in the ever growing family of Smash Brothers, among the greatest names gaming has ever seen.
To me, I think it's earned it. Lookin' cool, Joker.
submitted by Reviathan to smashbros

The Last of Us Part II - Review Thread

Game Information

Game Title: The Last Of Us Part II
Genre: Action-adventure, third person shooter, survival, post-apocalyptic, thriller
Platforms: PlayStation 4
Media: PlayStation Experience 2016: Reveal Trailer
Teaser Trailer #2
E3 2018 Gameplay Reveal Trailer
Release Date Reveal Trailer
Official Story Trailer
State of Play 2020 Gameplay
Official Extended Commercial
Official Launch Trailer
Developer: Naughty Dog Info
Developer's HQ: Santa Monica, California, USA
Publisher: Sony Interactive Entertainment
Price: Standard - $59.99 USD
Digital Deluxe - $69.99 USD contents
Release Date: June 19, 2020
More Info: /thelastofus | Wikipedia Page
Review Aggregator:
OpenCritic - 94 | 96% Recommended [PS4] Score Distribution
MetaCritic - 94 [PS4]
Elegantly arbitrary reception of past games in the series -
Entry Score Platform, Year, # of Critics
The Last of Us 95 PS3, 2013, 98 critics
The Last of Us: Left Behind 88 PS3, 2014, 69 critics

Critic Reviews

Website/Author Aggregates' Score ~ Critic's Score Quote Platform
Ars Technica - Kyle Orland Unscored ~ Unscored I don’t regret the time I spent back in the world of The Last of Us. But a big part of me was left wondering if its creators just should have left well enough alone. PS4
Kotaku - Riley MacLeod Unscored ~ Unscored It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else. PS4
Polygon - Maddy Myers Unscored ~ Unscored Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better. PS4
Skill Up - Ralph Panebianco Unscored ~ Unscored While I appreciate the ambition, I just think there are too many failures in execution here to call the experiment a success. PS4
The Hollywood Reporter - Brittany Vincent Unscored ~ Unscored Beautifully and even gruesomely crafted, The Last of Us Part II represents the pinnacle of what video games can be. It’s an unflinching, impeccable example of how the medium can be used to propel the art form forward by employing the same visceral storytelling techniques and disturbing imagery you’d see from Oscar-nominated films. Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II? PS4
Eurogamer - Oli Welsh Unscored ~ Essential Can a slick, mainstream action game really reckon with the violence that drives it? The answer is yes - messily, but powerfully. PS4
GameXplain ~ GameXplain Unscored ~ Mind-blown PS4
Player2.net.au - Matt Hewson Unscored ~ A- The Last of Us: Part 2 is a brutal, bleak and relentless experience that gives players no chance to breathe or relax. At the same time, it is a game like no other and deserves to be played, if not enjoyed, by everyone with a Sony system PS4
COGconnected - Paul Sullivan 100 ~ 100 / 100 The Last of Us Part 2 is uncomfortably real. It’s gritty, heavy, and polished to a mirror sheen. Even now, a week on from completing it, I’m feeling its weight. It’s far from what I anticipated, but crucially it did the work to get me invested. An astounding technical marvel, The Last of Us Part 2 deftly weaves diverse exploration and fun combat into the mix, resulting in a truly brilliant package. PS4
Critical Hit - Brad Lang 100 ~ 10 / 10 The Last of Us Part II is an exceptional experience from beginning to end, uniting its gameplay and narrative into a cohesive unit while also delivering some of the best writing and acting seen in a video game to date. It is undeniably one of the best games I've ever played. PS4
Daily Star - Dom Peppiatt 100 ~ 5 / 5 stars Naughty Dog has done it again. The Last of Us Part 2 is a game that’s going to be talked about for a long time to come, and with good reason. PS4
Digitally Downloaded - Matt Sainsbury 100 ~ 5 / 5 stars I really loved the moment-to-moment movement of The Last of Us Part II. I enjoyed plotting my way around, trying to minimise the amount of combat I needed to get into. I loved the rhythms and structure of the game, and as one of the final big shows for the PlayStation 4 it makes me wonder why we’re even bothering with a “next generation” at all. PS4
Game Informer - Andy McNamara 100 ~ 10 / 10 The Last of Us Part II is a monumental achievement in video game storytelling PS4
Game Rant - Anthony Taormina 100 ~ 5 / 5 stars Developer Naughty Dog builds on its post-apocalyptic opus with The Last of Us Part 2, delivering incredible visuals and an emotional story. PS4
GameSpew - Richard Seagrave 100 ~ 10 / 10 The Last of Us Part II is Naughty Dog’s magnum opus; the result of years spent mastering its craft. PS4
GamesRadar+ - Alex Avard 100 ~ 5 / 5 stars Naughty Dog's PS4 swansong is an astonishing, absurdly ambitious epic that goes far and beyond what we could have imagined for a sequel to an all-time classic. PS4
GamingTrend - Ron Burke 100 ~ 100 / 100 The Last of Us Part II is a stunningly beautiful and impeccably written story of family, consequences, horror, and loss. It pulls you in and holds tight, forging a deeper connection with Ellie, her fellow survivors, and the hostile world in which they live. From start to finish, this could be the best game on the PlayStation 4 -- ever. PS4
Hardcore Gamer - Kevin Dunsmore 100 ~ 5 / 5 The Last of Us left a memorable impression. PS4
IGN - Jonathon Dornbush 100 ~ 10 / 10 The Last of Us Part 2 is a masterpiece that evolves the gameplay, cinematic storytelling, and rich world design of the original in nearly every way. PS4
Next Gen Base - Ben Ward 100 ~ 10 / 10 The Last of Us Part 2 makes some bold moves. Whether it’s from a story perspective or a gameplay one, Naughty Dog haven’t been afraid to make some big leaps with this game. Fortunately, it’s almost all for the better, and the result is a game that is as diverse as it is challenging, with visuals that I can’t see being beaten until the new consoles hit, and a story that will raise some eyebrows but ultimately sticks the landing, in spite of how dark it can get. A magnificent example of what is capable in the medium of video games. We absolutely needed this sequel. PS4
PlayStation Universe - John-Paul Jones 100 ~ 10 / 10 The Last of Us Part 2 is a frankly incredible achievement. Intertwining deep, richly written characters, cementing themes of consequence and loss all the while widening a world that was so well established in the first game, Naughty Dog have crafted one of the finest action adventures of all time and one that invariably stands as the most opulent jewel in an already glittering crown of first-party PlayStation 4 exclusives. PS4
Push Square - Sammy Barker 100 ~ 10 / 10 The Last of Us: Part II adds a couple more inches to the already outrageously high bar that Naughty Dog has set for itself. This is the developer's crowning achievement to date, expanding and improving upon the concepts that it's been iterating on for over a decade now. Unparalleled presentation combines with an engaging gameplay loop that puts you in the shoes of its characters – and forces you to feel all of the tension and misgivings of its cast. It's uncomfortable and not everyone will necessarily enjoy its direction, but that's ultimately what makes it so essential. PS4
Tech Advisor - Dominic Preston 100 ~ 5 / 5 stars The Last of Us Part II is not a perfect game, and it’s not even a particularly revolutionary one. But it is a great game. PS4
Telegraph - Dan Silver 100 ~ 5 / 5 stars Sony's big budget PS4 exclusive might actually surpass the achievements of its illustrious predecessor PS4
TheSixthAxis - Jim Hargreaves 100 ~ 10 / 10 The Last of Us Part II is a remorseless epic delivering in its masterful storytelling, nail-biting gameplay and unrivalled production values. Naughty Dog have truly surpassed themselves yet again, crafting a heartfelt sequel that will leave you gasping as they continue to raise the bar for the video game industry. It's yet another must-buy for PlayStation 4 owners, supercharging Sony's unstoppable stable of exclusives. PS4
VG247 - Kirk McKeand 100 ~ 5 / 5 stars When the credits rolled on The Last of Us Part 2 I was still buzzing from the excitement of the final few hours. PS4
Can I Play That? - Courtney Craven 100 ~ 10 / 10 A shockingly accessible and incredible game that will prove to be truly barrier free for very many disabled players. If I could rate things higher than 10, I would. PS4
Geek Culture - Jake Su 98 ~ 9.8 / 10 The Last of Us Part II justifies its existence with a truly stunning delivery of a strong narrative, coupled with great gameplay, and excellent worldbuilding. PS4
Easy Allies - Michael Huber 95 ~ 9.5 / 10 The Last of Us Part II is an utterly essential tale about love and hate that takes a challenging look below the surface. Written PS4
GamesBeat - Dean Takahashi 95 ~ 95 / 100 The improvements that Naughty Dog made in gameplay and graphics showed that they were able to completely overhaul a system that wasn't all that bad to begin with, and the result was gameplay that kept me entertained even though it was the longest game that Naughty Dog had ever made. As I said, the action in this game is intense, grueling, and raw. PS4
Paste Magazine - Natalie Flores 95 ~ 9.5 / 10 I wish I could say something more eloquent than that I have an already immeasurable amount of love for The Last of Us Part II. PS4
Press Start - Brodie Gibbons 95 ~ 9.5 / 10 The Last of Us Part II is a spectacular sequel, it’s a brave and unexpected direction for the series, expanding on the world both narratively and mechanically, producing a far sounder and rounded experience that never falters or gets in the way of the game’s clear storytelling strength. PS4
Sirus Gaming - Jarren Navarrete 95 ~ 9.5 / 10 The Last of Us Part II is rather daring when it comes to its narrative. It tells a very mature tale of revenge and what the effects of civilization crashing down has brought on humanity. At times, it will push you out of your comfort zone as we see people being tortured, mutilated, and brutalized by even the protagonist herself. PS4
Wccftech - Kai Powell 95 ~ 9.5 / 10 The Last of Us Part II is bleak and at times leaves the player feeling hopeless as they play through one of the finest crafted pieces of gaming ever to grace a home console. This is one game that people will be talking about for a long time. PS4
WellPlayed - Zach Jackson 95 ~ 9.5 / 10 Featuring generation-defining game design, The Last of Us Part II is an unrivalled masterpiece that stumbles ever so slightly under its own ambitions PS4
CGMagazine - Cole Watson 90 ~ 9 / 10 The Last of Us Part II is a perfectly paced emotional rollercoaster ride from start to finish and a worthy sequel that lives up to the original. PS4
Gadgets 360 - Akhil Arora 90 ~ 9 / 10 The Last of Us 2 delivers where it counts. It's oppressing, it's brutal, and it's a sucker punch, by way of the positions it puts you in to drive home what a change of perspective can do. As it's said, every villain is the hero of their own story — and vice versa. PS4
GameByte - Lara Jackson 90 ~ 9 / 10 stars Whether you love or hate The Last of Us Part 2, it’s guaranteed to be a game that keeps people talking for years to come. PS4
Gamerheadquarters - Jason Stettner 90 ~ 9 / 10 The Last of Us Part II is the definitive technical achievement for the Playstation 4, it does a beautiful job of humanizing the characters as well as their perspectives. PS4
Metro GameCentral - GameCentral 90 ~ 9 / 10 A milestone in action video game storytelling and while the gameplay is not nearly as inspired, the experience as a whole is one of the best of the generation. PS4
Rocket Chainsaw - Adam Ghiggino 90 ~ 4.5 / 5 stars As a swan-song for the PS4, The Last of Us Part II is a belter PS4
Shacknews - Josh Hawkins 90 ~ 9 / 10 An unforgettable experience that rivals some of the greatest classics in American cinema. PS4
Spiel Times - Caleb Wysor 90 ~ 9 / 10 Sprawling, unrelenting, but always fascinating, The Last of Us Part II is a disturbingly effective fable. PS4
USgamer - Kat Bailey 90 ~ 4.5 / 5 stars The Last of Us Part 2 is an outstanding action game; a darker, more introspective follow-up that seeks to challenge the conventions of big-budget action games. In this it's not always successful, but its execution is impeccable, and its story proves an appropriate bookend to the story of Joel and Ellie. In short, it's some of Naughty Dog's best work. PS4
Video Chums - A.J. Maciejewski 90 ~ 9 / 10 While the end credits rolled, I felt hollow, hopeless, frustrated, and downright disgusted. I'll never play through it again. With that being said; there's no denying that what The Last of Us Part II accomplishes with its visuals, mood, and gameplay is nothing short of amazing. PS4
VideoGamer - Joshua Wise 90 ~ 9 / 10 Where it succeeds isn't in how close it scrapes to the level of prestige TV, or to films. Its coup is not, "Look how closely we can make games resemble highbrow art." It's more, "Look what previously fenced-off realms we can get interactivity into." PS4
PowerUp! - David Milner 88 ~ 8.8 / 10 A fantastic stealth combat experience with an astonishing sense of place and character. It’s brave, bold, brutal, and unrelentingly bleak PS4
Destructoid - Chris Carter 85 ~ 8.5 / 10 Like the original Last of Us, some people are going to come away underwhelmed, but the story beats and the characters driving them are the main draw. Part II doesn't reinvent the wheel, but it gives us a lasting glimpse of a unique broken world full of broken people that's worth visiting time and time again. PS4
Glitched Africa - Marco Cocomello 85 ~ 8.5 / 10 While the game’s plot has some major holes in it and never actually gets anywhere, the gameplay has seen a major improvement. It is also one of the most visually captivating games on the market and at times I could not believe it was running on the hardware. The Last Of Us Part II is a game you would want to play and you should. Even if it is once. It will play with your emotions and deliver some intense inner conflict. The series is known for. It is just a pity the plot was trying so hard to be outstanding it often feels rushed and forgettable. PS4
GameSpot - Kallie Plagge 80 ~ 8 / 10 The Last of Us Part II is messy, bleak, and brutal. PS4
New Game Network - Alex Varankou 80 ~ 80 / 100 The Last of Us Part II offers more of the same great stealth gameplay, as you face overwhelming odds in increasingly challenging and haunting environments. But with an ambitiously structured narrative that doesn't pay off, and the new cast lacking chemistry, this adventure can't quite live up to its predecessor. PS4
Stevivor - Steve Wright 80 ~ 8 / 10 If I’ve sounded at odds over The Last of Us Part 2, that’s because I am. It won’t only be polarising between players, it will be divisive with your own emotions. When looking at gameplay it’s best in class, but a host of design and narrative decisions truly bring it down. PS4
Video Game Sophistry - Andy Borkowski 80 ~ 8 / 10 As the game reaches the top of what this generation of video games can do, it also shows the pitfalls of this AAA approach. The Last of Us Part 2 is in many ways at war with itself. It achieves things that I have never experienced in a video game, but it is so tied to the tonal story, of hate and humanism that it punishes the player for doing anything that doesn’t follow this strict arch. PS4
Game Revolution - Michael Leri 70 ~ 3.5 / 5 stars The first half’s semi-aimless and methodical pacing drags in its latter half as it bites off more story than it can comfortably chew and then spends too many hours trying to flesh out each one of its many beats. PS4
Thanks OpenCritic for initial export
submitted by ninjyte to Games

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