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Mods to consider when starting out a new city.

I've been using mods in my cities ever since Cities: Skylines released. Here is my list of mods to consider and (some) tips on how to use them.
Here are the mods to consider when...
...designing roads and connections:
Basic mods
Precision Engineering- "...augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines."
NoPillars- Allows for a more freestyle road building.
Sharp Junction Angles- "Allows to create junctions with angles less than 45° and no bended segments."
Fine Road Heights- "Decreases the vertical step distance [...], giving finer control over road slopes."
One-way Street Arrows- "Adds togglable green arrows over one-way streets so it's easier to see which way they go."
Traffic Report Tool 2.0- "Having problems figuring out why traffic is backed up? Want to know why a doughnut van is in the middle of an industrial district? Maybe this is the tool for you.
Outside Connection-based mods
Unlimited Outside Connections (Beta)- "Place as many roads with outside connections as you want."
Cross The Line (Beta)- "Allows to build your infrastructure (e.g. highways) outside of city limits." (Needs Unlimited Outside Connections (Beta), No Border Limit Camera, NoPillars)
More Network Stuff- "...allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor."
Road Mods
Network Extensions Project- "An addition of highways and roads."
Airport Roads- "Adds runways and taxiways to the airport menu."
Extra Train Station Tracks (ETST)- "Adds more train station track assets for custom train stations."
Rail Track Speed Increaser 2.0.0- "This is a simple mod that increases the maximum speed of metro and train tracks." Max: 450km/h
Road Management Mods
Traffic++- "...adds new roads, vehicle restrictions, speed restrictions and lane changing." not recommended due to slower performance, and the always-need-to-be-on problem (but it's still powerful, and one of the best mods)
TrafficManager Plus- Like Traffic++, but simpler (,in-depth) and faster.
Improved AI (Traffic++)- "This mod makes vehicles avoid congestions by changing lanes, if possible, and avoid areas of congestion when searching for a new path." (Not compatible with Traffic++)
Traffic Manager + Improved AI- Allows for Traffic Manager and Improved AI to work together.
Tips
On Basic mods
These are the mods in which, when you use them once, you cannot un-use them. These mods are a must-have for any player, no matter what city you're building. Very light and handy.
On Outside Connection-based mods
Most of these stuff are in beta, and sometimes one mistake can ruin your save forever. I broke a ship route once and couldn't place it back for some reason. But, these mods are really useful for recreating real-life cities, or if you just want to have massive expressways/interstates and millions of ships/trains/planes coming from all directions.
On Road Mods:
Network Extensions Project is a must have for all C:Sl players. It is improving forever and helps your build your city into a dense urban area to a quiet rural neighbourhood.
For all the transport-thirsty people, Airport Roads and Extra Train Station Tracks (ETST) with Rail Track Speed Increaser 2.0.0 will be a big help to you guys. Not only does it have a cosmetic change, it will make your cities more efficient on how you use them.
On Road Management:
Use Traffic++ or TrafficManager Plus, and/or Traffic Manager + Improved AI only if you want to mess around with your roads. If you're not careful (especially with Traffic Manager), you can mess up your whole city due to traffic problems.
Improved AI is nice for clearing out some of the traffic problems, but until the AIs get smarter, your weird traffic problems will still be shown from time to time. Efficient road building is key to solving those stupid traffic problems; this mod helps get over the simpler hiccups only.
Other tips
You might ask why Road Anarchy and Crossings are not here. That's because they don't work together. The crossings mod crashes your save when you disable it in the next load, and Road Anarchy breaks intersections when used with Crossings. Road Anarchy can already be used in Sharp Junction Angles.
...designing Public & Private Transportation:
Basic management mods
Advanced Vehicle Options (AVO)-"This mod let you customize various options about vehicles."
Extended Public Transport UI- "Extends the public transport UI with additional list views and toggles for bus, metro and train."
Transport Lines Manager 3.0.1- "A shortcut to manage all city's public transports lines."
EPTUI / TLM Integration (Beta)- "This mod's goal is to make usage of Extended Public Transport UI and Transport Lines Manager seamless"
IPT - Improved Public Transport 3.6.2- "Improves the public transport system by adding buttons that lets you control the number and the type of vehicles on your transport lines."
Multi-Track Station Enabler/ for After Dark- "This mod allows you to create train lines on [different] tracks."
Public Transport Beautification mods
Auto Line Color- "Automatically picks colors and names for bus, metro and train lines. Compatible with Extended Public Transport UI."
Tips
The basic management mods allow you to customise your public transport in the littlest detail possible, and simplifies the process for it, while the beautification mods does all the beautifying for you.
...you want more land:
All Spaces Unlockable- "All 25 areas can be purchased (per default only 9 out of 25 can be purchased)."
...you need efficiency:
Automatic Bulldoze- "Automatically destroys abandoned and burned buildings."
Automatic Emptying- "Automatically clicks the "Empty building to another facility" buttons of your cemeteries and garbages to start emptying when they are almost filled up and stop when empty."
City Statistics Easy Access- "Adds a button to the UI for simpler access to the City Statistics graphs."
City Vitals Watch- "Adds a configurable panel to display vital city stats at a glance."
Extended Building Information- "Detailed building service information and level up progress. Also adds additional random building names and company descriptions."
Advanced Toolbar- "...introduces new functionality to the toolbar including an expandable asset panel and auto icon centre." (Or you can use the Extended Toolbar- "...enabl[ing] you to toggle between two width modes: normal and extended.")
Improved Asset Icons- "This mod adds or improves the icons for custom assets."
Improved Assets Panel (Fixed for v1.1+)- "...replaces the default assets list with a redesigned version offering extra features and better performance."
Improved Mods Panel (Fixed for v1.1)- "...replaces the default mods list with an improved version which is more space-efficient and provides extra features."
Mod Achievement Enabler- "...enables achievements when other mods are running!"
No Abandonment- "Disable Building Abandonment."
Persistent Resource View- "...changes the behaviour of the play mode resource info view and all map editor info views"
Search Box Mod- "Enables a search box to browse placeable assets ingame. Buildings, props, growables all appear in searches."
Unlock All + Wonders & Landmarks- "...unlocks all from beginning, including all Wonders (a.k.a. Monuments ), Unique Buildings Levels I-VI, European biome Landmarks, (if you have Deluxe Edition) Deluxe Edition Landmarks and (if you have After Dark DLC installed) Tourism & Leisure landmarks. It also unlocks all Progression Milestones."
...you need beautification:
Cityscape beautification
Building Eyedropper Tool- "Adds a hotkey [...] to copy ploppable buildings."
Building Themes- "...makes possible to apply building themes to a district or the whole city." (Needs European Buildings Unlocker (+vice versa) (After Dark Compatible))
Control Building Level Up v0.4- "...enables you to control your city development by preventing buildings from upgrading to a certain level."
European Buildings Unlocker (+vice versa) (After Dark Compatible)- "...it unlocks European buildings & props for all environments (+vice versa)"
Prop Remover- "Removes most annoying and unrealistic props from all buildings (configurable)"
Landscape beautification
No More Purple Pollution- "...changes the color of ground pollution from the default purple color to" a more different, more natural shades.
Random Tree Rotation- "...applies a random rotation to all trees placed on a map."
Extra Landscaping Tools- "Allows to place natural resources in-game + provides configurable tree brush&pencil, terraform and water tool." (If you want the terraforming and tree brush mod seperately, the Terraform Tool 0.8 and Tree Brush are here to help!)
...you want a unique game change/fix bugs:
Game aesthetic changing mods
Dropouts- "...causes some of your cims to drop out of school or university."
Fire Spread- Spreads fires to other buildings.
Functional Nursing Homes for Senior Citizens- "...give[s] your Senior Citizens a place to live comfortably (or not) after they have retired which will free up valuable real estate allowing for the next generation to move in to your city." (Needs Basic Senior Citizen Residential Home and Basic Nursing Home)
Metro/Train Swap- "...swaps the unlock order of the train and metro buildings." (Train, then metro) (If you want to go hardcore, you can use the Custom Milestones mod to change all milestone configs!)
NoSeagulls- "...removes seagulls from your city."
Profitable Tourism- "This mod helps you earn more from tourism", and can change tourism profit rates.
Realistic Population and Consumption Mod v5.1- "...make[s] the cities that we craft to have values which feel more realistic"
Whatimizit- "Adds a clock at the screen's bottom right. Also you can to set sunset/sunrise time."
Camera mods
Enhanced Zoom- Different camera options bundled into one.
Isometric Camera- "Changes the camera to isometric, just like the citybuilders of old!"
No Border Limit Camera- "Removes the boundaries on the camera location. You will now be able to move the camera anywhere on the map."
Bug Fix
Isolated Failures- "Makes mods fail independently."
...you want fun! (extra peripherals):
Cimtographer (updated for After Dark)- "...allows you to export your Cities maps to the OSM format. This allows you to view your city as if it was an actual map."
Flight Cimulator- Fly a plane!
SimCity 3000 News: News Ticker 3K- "The SimCity 3000 News Ticker in Cities: Skylines!"
Tsunami Disaster (Water Spawner)- "Are your city streets gridlocked with traffic? Make a tsunami!"
Tip
Don't turn off SimCity 3000 News: News Ticker 3K if you opened it on a save, as it will crash your game.
In the end
These mods are here to help you and guide you through the game, and give you more fun. These mods do not solve all the problems that are existent in the game; it is up to you to fix them with your skills that you acquire while playing the game.
These mods are a great addition to your gameplay. But, I'm not saying that these mods should all be on your game while you play. Choose the mods you want, and the mods that are compatible with the other mods you have (like, Traffic++ and Improved AI don't work together), and your computer.
Overall, have fun!
If you have any other mods that you think should be recognised, please leave them in the comment below.
(Thanks to all the modders who have made this game a million time better.)
Modders on mods referenced (Based on Steam ID): SamsamTS, S. Klyte, phil.scott, FrF, Sadler, hyperdrive_engage, BloodyPenguin, boformer, PropaneDragon, tony56a, Alakaiser, UndergroundHero, DirtyDan88, emf, Colonialist Legacies | TPangolin, AcidF!re, Archomeda, Lazarus*Man, Japa, Apoc, Ulysius, BoostHungry, jfarias, DontCryJustDie, breadmenace, Sims firehouse, Katalyst6, samchar00, GCVos, TPB, Nate and Mimsy, Video games suck and are bad, Elektriyon, Zuppi, Simie 🐍, Zenya, Whitefang Greytail, CWMlolzlz, Thaok, tony_r_68 (Zed68), rollo, fadster, LisaLionheart, seiggy, CBeTHaX, Destroyer, NS5 X, AndyDaMage
EDIT: Some grammatical errors and added Extra Landscaping Tools and Advanced Toolbar.
EDIT(2): Added Metro/Train Swap and Custom Milestones.
EDIT(3): Added NoSeagulls.
submitted by kweds to CitiesSkylines

MAME 0.220

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submitted by cuavas to emulation

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