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Product Configurator Product Configurator. Microsoft communicator emotion. Windows Server 2020 / Windows Server 2020 / Windows 10 64 bit / Windows 10 / Windows Server 2020 / Windows 2020 R2 / Windows 2020 64 bit / Windows 2020 / Windows 2020 / Windows 8 64 bit / Windows. Windows 8.1 product key detection corrected. These registry entries are only under the user that installed the game. This application will enable you to retrieve this key, print it.

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MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
  • 07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
  • 07382: [Debugger] Hang and memory leak when using save command. (hap)
  • 07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
  • 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
  • 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
  • 07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
  • 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)

New working machines

  • The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
  • DVW Microelectronics Husky [Nigel Barnes, Phill Harvey-Smith]
  • Game & Watch: Mario's Bombs Away [algestam, Mr. Do]
  • Hegener + Glaser Mephisto [hap, Berger]
  • Hegener + Glaser Mephisto II [hap, Berger]
  • Hegener + Glaser Mephisto III [hap, Berger]
  • Hegener + Glaser Mephisto Mirage [hap, Berger]
  • Hegener + Glaser Mephisto MM I (ver. A) [hap, Berger]
  • Hegener + Glaser Mephisto Mondial 68000XL [Sandro Ronco, Berger]
  • Potten's Poker stealth with Breakout front game [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman, Recreativas.org]
  • SciSys Superstar 28K [hap, Berger]

New working clones

  • Block Out (Europe and Oceania) [ClawGrip, Recreativas.org]
  • Commando (bootleg set 3) [Guru]
  • Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union]
  • Elektronika Space Bridge [algestam, Ryan Holtz]
  • Exidy Inc Sorcerer (with Digitrio fdc) [Robbbert]
  • Exidy Inc Sorcerer (with Dreamdisk fdc) [Robbbert]
  • Hegener + Glaser Mephisto Amsterdam (Glasgow hardware) [Berger]
  • Hegener + Glaser Mephisto Dallas 68000 (Glasgow hardware) [Berger]
  • Hegener + Glaser Mephisto MM I (ver. B) [Achim]
  • Joker Card (witch game) [Roberto Fresca, TeamEurope]
  • Lady Liner (set 2) [Roberto Fresca, TeamEurope]
  • New Lucky 8 Lines (set 8, W-4) [Roberto Fresca, TeamEurope]
  • New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing) [Roberto Fresca, TeamEurope]
  • New Lucky 8 Lines Super Turbo (Hack) [Roberto Fresca, TeamEurope]
  • Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino) [Brian Troha]
  • Punk Shot (World 2 Players) [frsj8112]
  • Richard Lang Mephisto London 16 Bit [Berger]
  • Street Fighter II': Champion Edition (RE, bootleg) [ClawGrip, hammy]
  • Super Shanghai Dragon's Eye (Korea) [TeamEurope, Brian Troha, The Dumping Union]
  • Victor 5 [Roberto Fresca, TeamEurope]

Machines promoted to working

  • Birdie Try (Japan revision 2) [Dirk Best, TeamEurope, Ivan Vangelista]
  • Casino Poker (Ver PM88-01-21, German) [Roberto Fresca, TeamEurope]
  • Dulmont Magnum [Carl]
  • Hasbro Dream Life (Version 1.0, Feb 07 2005) [Sean Riddle, David Haywood]
  • Mindset Corporation Mindset Personal Computer [O. Galibert, Al Kossow]
  • SciSys / Novag Chess Champion: Super System III [hap, Berger, MikeChess]
  • SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) [Angelo Salese]
  • Tatung Einstein 256 [Nigel Barnes, jltursan]

Clones promoted to working

  • SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Angelo Salese]
  • SWTPC swtpc S/09 Sbug + piaide [68bit]

New machines marked as NOT_WORKING

  • Bonus Poker (Atronic) [Priit Laes]
  • Bubble Torneo [TeamEurope]
  • Colex VME-80186 [Al Kossow, Bitsavers]
  • Digitek Micrologic 20 [ClawGrip, Dirk Best]
  • Estron Juku E5101 [Dirk Best]
  • Husky Computers Ltd Husky Hawk [Nigel Barnes, Phill Harvey-Smith]
  • I C Money (Atronic) [Priit Laes]
  • Microdar SPD [jordigahan, ClawGrip]
  • Miss Americana (Bingo) [IPDB]
  • Rock 'n' Roll [jordigahan, ClawGrip]
  • SNES 4 Slot arcade switcher [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, system11, Dirk Best]
  • Wanted (Sega) [Jamesv833, SeanC]
  • Wild Thing (Atronic) [Priit Laes]

New clones marked as NOT_WORKING

  • Cyclopes (11/85) [IPDB, PinMame]
  • Fish Tales (P-2) [IPDB, PinMame]
  • Flash Gordon (French Vocalizer sound) [IPDB, PinMame]
  • Husky Computers Ltd Husky Hunter [Nigel Barnes, Phill Harvey-Smith]
  • Husky Computers Ltd Husky Hunter 2/16 [Phill Harvey-Smith]
  • Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca]
  • Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca]
  • Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca]
  • Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca]
  • Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
  • Lovely Cards (encrypted) [TeamEurope, Roberto Fresca]
  • Magic Export (V.211A) [TeamEurope]
  • New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
  • New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
  • Police Force (LG-4) Germany [IPDB, PinMame]
  • Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
  • Robocop (2.9) [IPDB, PinMame]
  • Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
  • Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
  • El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
  • WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
  • Yamaha MU100B [Alexander Troosh, R. Belmont]

New working software list additions

  • apple2_flop_clcracked:
    • The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
    • Chipwits [LoGo, Firehawke]
  • apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
  • apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
  • coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
  • hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
  • ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, ApMay), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
  • ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
  • juku: CP/M 2.2 [Bashkiria-2M, Dirk Best]
  • mephisto_mm1: Mephisto HG 170 Opening Library [Achim]
  • mindset_flop: Vyper [Al Kossow]
  • pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • smc777: Yakyuu-Kyou [TurboMajikon]
  • specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • st_flop:
    • Highway Encounter (unreleased) [ICEknight]
    • Toi Acid Game (unreleased) [José Luis Correa, ICEknight]
  • vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Städtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]

New NOT_WORKING software list additions

  • ibm5150: Bobo, Captain Blood, Olivetti Prodest PC1 Games Collection 1, Olivetti Prodest PC1 Games Collection 6, Olivetti Prodest PC1 HDU Install, Olivetti Prodest PC1 Mouse Driver [Justin Kerk]
  • ibm5170: blueflops-1.0.0, blueflops-1.1.0, blueflops-1.1.1, blueflops-1.1.2, blueflops-2.0.0, blueflops-2.0.1-pre1, blueflops-2.0.8 [Justin Kerk]
  • spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
  • vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
  • vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]

Source Changes

  • wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn’t used to select side. [68bit]
  • bus/ss50: Added support for additional SS-30 cards. [68bit]
    • MP-T timecounter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
  • swtpc09.cpp updates: [68bit]
    • Added support for UniFLEX floppy disk image files.
    • Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
    • Fixed banked memory implementation.
    • Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
    • Added DC5 floppy controller as default slot option.
  • formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
    • Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
  • Made debugger memory views show correct data when chunks are too small for the space’s address shift. [AJR]
  • unidasm updates: [AJR]
    • Added r65c02, score7, unsp12 and unsp20 support.
    • Fixed address shift for scudsp and hd61700.
  • upd7810: Fixed breakpoints, and added notes. [AJR]
  • trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
  • Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
  • m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
  • cosmac updates: [AJR, hap]
    • Added preliminary CDP1804/CDP1805/CDP1806 emulation.
    • Added disassembler support for CDP1805 with extended instruction set.
    • Changed register names to use conventional decimal numbering.
    • Attach following byte to disassembly of OUT instruction when P = X.
  • mc68hc11: Add internal latches and direction registers for ports. [AJR]
    • Split up internal peripheral register handler functions and made separate I/O maps for each model.
    • Removed now-unnecessary read-back handlers from skeetsht.cpp and taitojc.cpp.
  • Added device emulation for DS17x85 series of MC146818-compatible real-time clocks with additional features. [AJR]
  • pasopia.cpp: Corrected clocks and metadata. [AJR]
  • mbs2euro: Fixed graphics corruption and possible crashes when attempting to draw outside screen bounds. [AJR]
  • legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]
  • seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
    • Identified sprite priority bit for command $c480 (fixes third level mid-boss being submerged while touching ground layers).
    • Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).
  • riscpc.cpp: Fixed a bug with force IRQ – rpc700 now reaches supervisor prompt. [Angelo Salese]
  • galaxold.cpp: Fixed stage 3 invisible bullets in Strategy X. [Angelo Salese]
  • pce.cpp: Added support for Tennokoe Bank extended Backup RAM. [Angelo Salese]
  • pc9801.cpp: Added proper support for Memory Switch (MEMSW) device. [Angelo Salese]
  • h6280.cpp: Don’t overwrite current timer value when writing to timer preload register. [Angelo Salese]
  • VRender0 device refactoring: [Angelo Salese]
    • Improved encapsulation of video and other conceptually independent on-board peripherals.
    • Moved drivers for different VRender0-based machines out of crystal.cpp to their own source files.
    • Untangled reads/writes to draw/display memory bank switches from screen_update – can run un-throttled now.
    • Added CRT controller raw screen parameters.
    • Implemented DMA hold feature and IRQ on mask writes, used by P's Attack.
    • Improved Cross Puzzle Flash loading (currently fails POST with a SPU error).
  • nexus3d.cpp: Added some preliminary work – will do some VRender3D pipeline fill with a debug trick. [Angelo Salese]
  • axc51-core: Added disassembler support for AX208 internal ROM symbols. [anonymous]
  • pcipc: Added a slightly more usable PCI S3 Virge/DX video card. [Barry Rodewald]
  • s3virge: added PCI interface and linear framebuffer support. [Barry Rodewald]
  • amstrad: Added Ram Electronics Music Machine MIDI and sampler expansion device. [Barry Rodewald]
  • Fixed building using system rapidjson. [Belegdol]
  • Migrated travis-ci configuration to Ubuntu Bionic. [Belegdol]
  • Worked around [[nodiscard]] warning for std::basic_string::c_str(). [Billy Robert O’Neal III]
  • nmk16.cpp: Reduced redundant code and updated notes. [cam900]
  • 315_5313.cpp updates: [cam900]
    • Derive refresh rate and timer from input clock.
    • Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate.
    • Suppressed read side effects for debugger, cleaned up code, and expanded notes.
  • megadriv.cpp, segac2.cpp, calcune.cpp: Corrected screen refresh rate and added notes. [cam900]
  • megadriv.cpp: Added support for Z80 VDP access, and corrected VDP sound balance. [cam900]
  • seibu_crtc.cpp: Updated notes. [cam900]
  • formats/m20_dsk.cpp: Added support for writing image files, and added format to floptool. [Christian Groessler]
  • Fixed cleansrc target for hosts using sh-like shells. [Christian Groessler]
  • bus/spectrum: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. [David Haywood]
  • vii.cpp: Added EEPROM support to dreamlif. [David Haywood]
  • policetr.cpp: Let RAMDAC device handle palette writes – trampolines in driver are no longer needed. [David Haywood]
  • spectrum_cass.xml: Corrected and cleaned up metadata. [David Haywood]
  • bionicc: Cleaned up driver: [Dirk Best]
    • Cleaned up notes and add to-do list.
    • Changed non-maskable interrupts to use pulse_input_line.
    • Documented coin lockout and attribute RAM layout.
    • Corrected layer to use 3-bit color.
  • Added driver for Estron Juku E501. [Dirk Best]
    • Implemented timers, keyboard, and 5.25" floppy drives.
    • Added single- and double-sided CP/M floppy formats.
  • ml20: Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. [Dirk Best]
    • Also added additional logging and started documenting CPU ports.
  • dec0.cpp Dumped birdtry microcontroller and replaced simulation. [Dirk Best, TeamEurope, Ivan Vangelista]
  • thedeep.cpp: Hooked up thedeep microcontroller and removed simulation. [Dirk Best]
  • limenko.cpp: Hooked up audio CPU for spotty. [Dirk Best]
  • Added skeleton driver for SNES 4 Slot arcade switcher, and moved related mk3snes to new driver. [Dirk Best]
  • dec8.cpp: Dumped and hooked up microcontroller for Last Mission. [Dirk Best, TeamEurope, Brian Troha, The Dumping Union]
    • Also fixed coinage settings.
    • Japanese version is currently using US microcontroller program with ID byte patched.
  • luaengine.cpp: Exposed sound output buffer and sample rate to Lua scripts. [feos]
    • Also corrected some documentation.
  • imgtool: Added Thomson BASIC tokenizer, implemented Thomson BASIC, and fixed passing --filter= to get verb. [hadess]
    • Thanks to Adrien Destugues for information about the format in bastok.cpp.
  • popeye.cpp: Use real PROM dumps for Popeye Bootleg protection [Joe Magiera, recreativas.org, smf]
  • imagedev/harddriv.cpp: Added support for HDI image file format. [Justin Kerk]
  • naomi.cpp, machine/awboard.cpp: Simplified Atomiswave key scheduling, and eliminated 20-bit key files. [MetalliC]
  • ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
  • Enabled default move constructoassignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
  • Refactored info XML creation code to improve performance. [Nathan Woods]
    • Allowed machine info fragments to be generated in parallel.
    • Changed formatting code to use I/O streams, and reduced redundant code.
    • Sort filtered devices lexically by short name.
  • Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
  • Lua engine updates: [Nathan Woods]
    • Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
    • Added a mechanism for Lua plugins to configure mandatory image devices.
    • Exposed input device classes, devices and device items.
    • Changed seq_poll_start to take the input item class as a string.
    • Added a hook before settings are loaded, allowing default input port values to be changed.
    • Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
    • Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
  • Properly named the CoCo joysticks “Right Joystick” and “Left Joystick”. [Nathan Woods]
  • einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
  • machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
  • nsc810: Implemented port bit set/clear. [Nigel Barnes]
  • hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
  • hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
  • hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
  • mindset.cpp updates: [O. Galibert]
    • Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
    • Fixed transparent blit.
    • Added modules, and implemented stereo sound module.
  • mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
    • RS-232 module is missing interrupt support for now.
  • atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
  • apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
  • imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
  • Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
  • apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
  • apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
  • Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
    • Currently supports i386, arm7, ppc, z80 and m6502.
  • Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
  • midvunit.cpp: Added stubs for linking support. [Risugami]
  • subsino.cpp updates: [Roberto Fresca, TeamEurope]
    • Added Victor 5 and Victor 21 speech emulation.
    • Added missing sample ROM dumps.
    • Confirmed the bipolar PROM dump for Victor 5.
  • pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
  • dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Re-implemented logging code for external viewer.
    • Fixed 8 BPP overlay bit combination.
    • Fixed broken blending.
    • Added bit lane expansion, needed for proper double-buffered accesses.
    • Simplified default color accesses.
  • dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
  • sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
  • seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
  • Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
  • agat: Added support for Nippel Clock slot card. [shattered]
  • Show decrypted KONAMI1 opcodes in the debugger. [smf]
  • wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
  • mu100: Dumped v1.03 BIOS. [Alexander Troosh]
  • mu80: Added wave ROMs. [Alexander Troosh]
  • mephisto_modular.cpp: Added newer Portorose 32 Bit program ROM as a BIOS option. [Berger]
  • tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
  • dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
  • machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
  • dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
  • segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
  • konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
  • mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
  • dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
  • sbrkout.cpp: Verified main CPU clock frequency. [Guru]
  • subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
  • thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
  • dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
  • m72.cpp: Re-redumped GAL for lohtb. [parramon]
  • model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
  • segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
  • hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
  • at.cpp: Added seven additional BIOS dumps to at. [rfka01]
  • genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
  • at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
  • pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
  • dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
  • chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
submitted by cuavas to emulation

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
  • 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
  • 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
  • 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
  • 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
  • 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
  • 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
  • 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
  • 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
  • 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
  • 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
  • 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
  • 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
  • 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
  • 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
  • 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
  • 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
  • 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
  • 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
  • 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn’t boot correctly, just producing a blank display. (Robbbert)
  • 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
  • 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
  • 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines

  • Computer Chess (Mattel) [hap, Sean Riddle]
  • Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
  • Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
  • Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
  • Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
  • Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
  • SciSys Chess Partner 2000 [hap, bataais]
  • SKB Kontur Krokha [shattered]
  • Tronica Shuttle Voyage [Sean Riddle, avlixa]
  • Tronica Space Rescue [algestam]

New working clones

  • Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
  • Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
  • Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
  • Elektronika Merry Cook [algestam]
  • Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
  • Game & Watch: Climber (crystal screen) [algestam]
  • GunNail (bootleg) [xodaraP, sylphia]
  • Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
  • Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
  • Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
  • Kid Niki (bootleg) [Bonky0013]
  • Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
  • Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
  • Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
  • Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
  • Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
  • Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
  • Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
  • Street Fighter EX2 (Euro 980312) [Jorge Silva]
  • Super Bobble Bobble (bootleg, set 6) [Bonky0013]
  • Super Cobra (encrypted) [TeamEurope]
  • Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
  • Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
  • Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working

  • Bubble System BIOS [ArcadeHacker, Bryan McPhail]
  • Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
  • Electronic Milton [hap]
  • Heath Company Heathkit H8 Digital Computer [Robbbert]
  • Institut Ivo Lola Ribar Lola 8A [Robbbert]
  • RCA COSMAC Microkit [Robbbert]

Clones promoted to working

  • EC-1840 [shattered]

New machines marked as NOT_WORKING

  • Cricket [@LosTrastosDeXaX, ClawGrip]
  • Ensoniq TS-10 [R. Belmont, DBWBP.com]
  • MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
  • Motorola MVME-162 [Edström, Bitsavers]
  • Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
  • Power Sled (Slave, Revision A) [Phil Bennett]
  • Ensoniq TS-12 [R. Belmont, DBWBP.com]
  • Game & Watch: Chef [algestam]
  • Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
  • Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
  • SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
  • Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
  • Star Rider [Vas Crabb, Matt Ownby, TrevEB]
  • Super Mini-Boy [Roberto Fresca, TeamEurope]
  • Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
  • Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING

  • 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
  • Abit FU340 [rfka01, AJR]
  • Asus PCI/I-486SP3G [rfka01, AJR]
  • Asus PCI/I-A486S [rfka01, AJR]
  • Asus PVI-486AP4 [rfka01, AJR]
  • Asus PVI-486SP3 [rfka01, AJR]
  • Asus VL/EISA-486SV1 [rfka01, AJR]
  • Asus VL/I-486SV2G [rfka01, AJR]
  • Biostar MB8433-UUD-A [rfka01, AJR]
  • Commodore Business Machines DT386 [rfka01]
  • Commodore Business Machines DT486 [rfka01]
  • Commodore Business Machines Laptop C286LT [rfka01]
  • Commodore Business Machines Laptop C386SX-LT [rfka01]
  • Commodore Business Machines PC 45-III [rfka01]
  • Commodore Business Machines PC 50-II [rfka01]
  • Commodore Business Machines PC 60-III [rfka01]
  • Commodore Business Machines PC 70-III [rfka01]
  • Commodore Business Machines SL 286-16 [rfka01]
  • Commodore Business Machines Tower 386 [rfka01]
  • Commodore Business Machines Tower 486 [rfka01]
  • Compaq SLT/286 [rfka01]
  • CX Technology CX SXD [rfka01, AJR]
  • Cycle Warriors [Sugoi Helsinki]
  • Dell Computer Corporation System 200 [rfka01]
  • Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
  • Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
  • Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
  • Everex Systems EV-1806 [rfka01, AJR]
  • First International Computer 486-VIP-IO [AJR]
  • First International Computer 486-VIP-IO2 [AJR]
  • Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
  • Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
  • J-Bond A433C-C/A450C-C [rfka01, AJR]
  • KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
  • LM-103S [rfka01, AJR]
  • Magitronic Technology Magitronic B233 [AJR]
  • MAT286 Rev.D [AJR]
  • NCR PC-8 [rfka01]
  • Nixdorf Computer AG 8810 M15 [rfka01]
  • Nixdorf Computer AG 8810 M16 CGA version [rfka01]
  • Nixdorf Computer AG 8810 M16 VGA version [rfka01]
  • Nixdorf Computer AG 8810 M30 [rfka01]
  • Nixdorf Computer AG 8810 M55 [rfka01]
  • Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
  • Olivetti M290 [rfka01]
  • The Phantom of the Opera (3.1) [Gerald (COY)]
  • Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
  • Power Sled (Relay, Revision A) [Phil Bennet]
  • Shuttle Computer InternationalHOT-409 [rfka01, AJR]
  • Siemends-Nixdorf PCD-3Nsx [rfka01]
  • Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
  • Siemends-Nixdorf PCD-4ND [rfka01]
  • Siemends-Nixdorf PCD-4NL [rfka01]
  • Toptek Micro Computer 286 Turbo [AJR]
  • Triumph-Adler Walkstation 386DX [rfka01]
  • Triumph-Adler Walkstation 386 SX [rfka01]
  • unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions

  • c64_cart:
    • The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
    • The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
  • c64_flop: The Final ChessCard [hap, Forum64.de]
  • cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
  • cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
  • ibm5170: The Final ChessCard [hap]
  • neogeo: Viewpoint (prototype) [Brian Hargrove]
  • ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
  • pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
  • pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
  • specpls3_flop:
    • 1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
    • Coin-Op Hits [Dlfrsilver, ICEknight]
    • 4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
    • LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
  • vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working

  • c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
  • cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions

  • cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
  • cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
  • ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
  • gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
  • icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
  • leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
  • vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes

  • Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
  • miniboy7: Fixed lamp blinking. [AJR]
  • ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
  • unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
  • m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
    • Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
  • z100 improvements: [AJR]
    • Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
    • Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
    • Converted keyboard to low-level emulation, and added keyboard click/beep sound.
    • Corrected numerous clocks.
  • m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
  • Added Adaptec AIC-565 device. [AJR]
  • Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
  • bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
  • 5clown: Documented how to access the hidden settings table. [AJR]
  • pk8020.cpp updates: [AJR]
    • Emulated programmable logic device used for banked address decoding.
    • Improved serial port/USART hookup, added save state support.
  • z8000: Added save state support. [AJR]
  • raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
  • polepos.cpp: Added save state support. [AJR]
  • i186 peripheral register refinements: [AJR]
    • Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
    • Use more official register mnemonics.
  • i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
  • at386, at486: Started splitting out and documenting mainboards. [AJR]
  • Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]
  • Improved sorting of items for machine input menu. [AJR]
    • Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
  • mc68340: Fixed interrupt vectoring. [AJR]
  • z80netf: Fixed error in keyboard configuration. [AJR]
  • tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]
  • cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
  • Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
  • flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
  • tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
  • asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly. [cam900]
  • k033906.cpp: Deferred allocation of registers and RAM until start time. [cam900]
  • igs017_igs031.cpp updates: [cam900]
    • Made palette internal, made PIA tag configurable, and added save state support.
    • Improved region and member names.
  • konmedal.cpp: Fix sound output routing. [cam900]
  • wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
  • dgpix.cpp: Reduced runtime tag map lookups, and restricted drawing to clipping rectangle. [cam900]
  • cedar_magnet*.cpp updates: [cam900]
    • Reduced runtime tag map lookups and deferred frame buffer allocation to start.
    • Reduced redundancy and cleaned up code.
  • igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, and reduced redundancy. [cam900]
  • taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority. [cam900]
  • k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
  • overdriv.cpp: Corrected object DMA mapping. [cam900]
  • 1945kiii.cpp: Corrected flicker behavior. [cam900]
  • deco16ic.cpp: Implemented masked priority. [cam900]
  • tc0110pcr.cpp: Implemented device_palette_interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles. [cam900]
  • dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
  • taitoair.cpp, fcombat.cpp: Simplified graphics decoding, and reduced runtime tag map lookups. [cam900]
  • taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
  • taito_h.cpp: Simplified graphics decoding, reduced redundant code, and reduced runtime tag map lookups. [cam900]
  • taito_o.cpp updates: [cam900]
    • Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
    • Corrected metadata for parentj.
  • blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
  • galgames.cpp: Added save state support, and suppress side effects correctly. [cam900]
  • legionna.cpp: Simplified graphics decoding, reduced redundancy, and mark tilemaps dirty on bank change. [cam900]
  • rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding. [cam900]
  • tecmosys.cpp: Fixed graphics decoding. [cam900]
  • gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • alpha68k.cpp: Simplified graphics decoding, and fixed sound ROM banking. [cam900]
  • deckarn.cpp: Simplified configuration, and added a callback for colopriority mapping. [cam900]
  • groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
  • vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
  • limenko.cpp: Cleaned up sprite drawing, and fixed some drawing behavior. [cam900]
  • decbac06.cpp: Allowed for priority drawing. [cam900]
  • taito_z.cpp: Simplified graphics decoding, eliminated register_postload, and reduced redundancy. [cam900]
  • namcona1.cpp updates: [cam900]
    • Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
    • Correctly suppress read side effects, eliminated register_postload, and simplified graphics decoding.
  • decmxc06.cpp: Added callback for coloupriority mapping, and simplified configuration. [cam900]
  • dec0.cpp: Implemented priority drawing. [cam900]
  • kaneko_tmap.cpp, kaneko_spr.cpp, namco_c355spr.cpp: Internalized graphics decoding. [cam900]
  • tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, and simplified configuration. [cam900]
  • taito_f2.cpp updates: [cam900]
    • Reduced runtime tag map lookups.
    • Fixed sound program banking.
    • Simplified graphics decoding, and reduced redundancy.
  • namcos2_sprite.cpp: Simplified and corrected graphics select select behavior. [cam900]
  • namcos2.cpp: Simplified graphics decoding. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • kaneko16.cpp: Corrected buffered sprite RAM behavior. [cam900]
  • seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing. [cam900]
  • seibucats.cpp: Separated configuration for machines without tilemaps, and fixed sound routing. [cam900]
  • pgm.cpp, pgmprot_*.cpp updates: [cam900]
    • Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
    • Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
    • Simplified graphics decoding, made class members protected/private as appropriate.
  • cave.cpp updates: [cam900]
    • Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
    • Fixed save states for third tilemap in sailormn.
    • Added partial implementation of sprite mixing when multiple chips draw to the same screen.
    • Correctly suppress read side effects, and reduced runtime tag map lookups.
  • segaic16_road.cpp: Simplified configuration, removed hard-coded takes, and suppress read side effects. [cam900]
  • ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement. [cam900]
  • viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
  • machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler. [cam900]
  • 315_5124.cpp: Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313. [cam900]
  • 315_5313.cpp updates: [cam900]
    • Converted to 32-bit direct color drawing, and implemented 3-bit color mode.
    • Fixed save states, and fixed external palette mode.
  • mega32x.cpp: Implemented device_palette_interface, and converted to use color lookup. [cam900]
  • sknsspr.cpp: Added link to reference video for jchan. [cam900]
  • jchan.cpp: Corrected sprite delay, and reduced runtime tag map lookups. [cam900]
  • jalblend.cpp: Moved alpha table into palette, and improved behavior. [cam900]
  • dreamwld.cpp: Corrected video RAM data type, and converted line RAM to memory share. [cam900]
  • stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, and improved transparency behaviour. [cam900]
  • stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit. [cam900]
  • avgdvg.cpp: Removed hard-coded absolute tags, and reduced runtime tag map lookups. [cam900]
  • omegrace.cpp: Correctly suppress read side effects. [cam900]
  • audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
  • jaguar.cpp updates: [cam900]
    • Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
    • Added palette device for pre-calculated YCC lookup.
    • Derive GPU timer rates from current clock frequency.
  • igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups. [cam900]
  • momoko.cpp: Reduced runtime tag map lookups. [cam900]
  • rebound.cpp: Added performance hint. [Couriersud]
  • Netlist library updates: [Couriersud]
    • Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
    • Added additional validation checks and addressed issues identified.
    • Added validation support to nltool.
    • Changed from numeric to alphabetical identifiers for logic components within a package.
    • Added ability to enable runtime performance statistics via an environment variable or command-line option.
    • Changed netlist parsing code to explicitly set locale.
    • Fixed a memory leak in plib when a constructor throws an exception.
    • Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
    • Moved the 7448 truth table implementation into the macro file, and added power terminals.
    • Made nltool -v --version display valued of compile-time options.
    • Added example using state in truth tables to implement a J-K type flip-flop.
    • Changed 9316 to use an output array.
  • pong.cpp updates: [Couriersud]
    • Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
    • Fixed breakout SLOW_BUT_ACCURATE mode.
  • tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
    • Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
    • Colors are now based on galaxian, giving a better approximation.
  • c64 updates: [Curt Coder]
    • Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
    • Added enhanced disassembly for zero page locations and Kernal vectors.
    • Route LORAM to expansion port interface for BusCard.
  • abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
  • c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
  • cosmac: Fixed long branch instruction timing. [Curt Coder]
  • c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
  • TV Game work in progress: [David Haywood]
    • Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
    • Started documenting GCM394 video register locations based on code analysis.
    • Started implementing GCM394 video DMA and sprite drawing.
  • cgenie updates: [Dirk Best]
    • Fixed color RAM accesses.
    • Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
    • Re-organized software lists.
  • vtech1: Fixed cassette input polarity. [Dirk Best]
  • multi16 updates: [Dirk Best]
    • Corrected metadata, and added notes including a list of models.
    • Added PIT, floppy drive controller, and floppy drives.
    • Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
  • splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
  • hotblock: Hooked up I²C EEPROM. [Dirk Best]
  • 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
  • punchout: Use generic graphics decoding layouts. [Dirk Best]
  • pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
  • quizo.cpp updates: [Dirk Best]
    • Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
    • Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
  • flopimg.h: Uncluttered the global namespace. [Edström]
  • pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]
  • force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]
  • 6850acia.cpp: Silenced verbose logging by default. [Edström]
  • diablo1300 updates: [Edström]
    • Added new microcode and table ROM, and started looking at a callback interface.
    • Fixed conditional jump JNC and table ROM offset from XLAT instruction.
  • screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
  • Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
  • Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
  • by35.cpp sound improvements: [hackbar]
    • Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
    • Converted AS8888 sound system to a proper device.
    • Refactored and cleaned up code.
  • m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
  • Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
  • galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]
  • X11 lightgun support improvements: [Kiall Mac Innes]
    • Changed build options to include X11 XInput support by default.
    • Added documentation for lightgun configuration on Linux.
    • Disabled Wii Remote lightgun hack by default.
  • mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
  • Added new NCR 5380 device to arcade sub-target build. [MASH]
  • i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
  • sharc: Implemented compute_fcopysign. [MetalliC]
  • chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
  • tms9901 updates: [Michael Zapf]
    • Changed input line reading from 8-bit units to single bits
    • Fixed decrementer so it continues counting even when initial value is zero.
    • Ensure INT3 input is disabled when clock is enabled.
  • sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
  • bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
  • coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
  • dragon.cpp updates: [Nigel Barnes]
    • Fixed cursor keys in natural keyboard mode.
    • Added support for Premier Sprites board.
  • coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
  • mu50: Improved emulation, and added SWP00 device. [O. Galibert]
  • m680x0: Converted code generator to Python and refactored. [O. Galibert]
  • Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]
  • vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]
  • apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]
  • mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
  • 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
    • Sound ROM dump for invrvngegw is bad.
  • jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
  • h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
  • lola8a.cpp: Added missing keys, and promoted machine to working. [Robbbert]
  • poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
  • mc6847.cpp: Added PAL color artifact emulation. [robcfg]
  • goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
  • miniboy7.cpp updates: [Roberto Fresca]
    • Fixed button lamp order.
    • Documented PIA input multiplexing.
    • Added support for Super Mini-Boy.
  • Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
    • Added support for 4 bits per pixel RGB frame buffer display.
    • Added dithering support, and fixed shaded rendering mode.
    • Added several modes used by Metero Blast demo.
    • Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
    • Added support for single-pixel line iteration.
    • Added a few more command configurations (fixes SceneView, albeit with glitches).
    • Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
    • Added 12 and 24 bits per pixel RGB frame buffer modes.
    • Fixed host data port readback behavior.
    • Added 4, 12 and 32 bits per pixel host read support.
    • Fixed color fetching in RGB mode.
    • Added 12 bits per pixel dithering.
    • Removed unnecessary parameters from various functions.
    • Fixed fast-clear color packing, and fixed splatting of packed color fractions.
    • Added alpha blending support.
    • Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
    • Fixed off-by-one in Length32 handling.
    • Fixed erroneous advancing of start_y when in span mode.
    • Added 12-bit CI mode to frame buffer readout.
    • Added basic (untested) overlay/underlay support.
    • Added Length32 flag handling to line drawing.
    • Unified command handling – should function better and faster as a result.
    • Fixed fast-clear mode.
    • Base visible area and screen size on actual timing parameters.
    • Fixed video RAM tests and several fast-clear bugs.
    • Improved handling of COLORHOST mode bit.
    • Fixed pixel format conversion on HOSTRW access.
  • sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]
  • Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
  • SGI HPC3 updates: [Ryan Holtz]
    • Added intstat register and DAC volume controls.
    • Split into Indy (Guinness) and Indigo² (Full House) versions.
    • Fixed second SCSI controller handling in Full House mode.
    • Fixed serial EEPROM hookup – Indigo² now plays its boot tune.
    • Fixed several SGI IDE tests.
  • SGI IOC2 updates: [Ryan Holtz]
    • Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input.
    • Fixed System ID register handling – Indy and Indigo² are now properly identified.
  • r4000: Added bus error functionality. [Ryan Holtz]
  • ec1840: Added separate motherboard device, and promoted to working. [shattered]
  • MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
  • Added read/write support for OS-9 disk images. [Tim Lindner]
  • Corrected sector interleaving for JVC disk image format. [Tim Lindner]
  • coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]
  • Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
  • Added IBGR 4444 format to palette_device. [Vas Crabb]
  • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
    • Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
    • Added high-level emulation of decryption and playback.
  • apple2_flop_clcracked.xml: Added 109 cleanly cracked software titles. [4am, Firehawke]
  • apple2_flop_orig.xml: Added 41 original software dumps. [4am, Firehawke]
  • segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]
  • bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
  • konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]
  • bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
  • oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
  • mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
  • by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
  • wpc_95.cpp: Fixed typo in afm outputs. [d e]
  • castool: Use first argument as command name in usage message. [Dan Church]
  • msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
  • lb186: Added RAM Disk BIOS. [Don Maslin Archive]
  • naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
  • seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
  • m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
  • 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
  • z100: Dumped 8041 keyboard controller program. [Herb Johnson]
  • specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
  • ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
  • hiscore.dat: Updated for latest changes to MAME. [Leezer]
  • at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
  • Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
  • genpc.cpp: Added additional BIOS versions for pc. [rfka01]
  • at.cpp: Added 8742 keyboard controller dump. [rfka01]
  • clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
  • cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
submitted by cuavas to MAME

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