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We don't even have a Lizardfolk...
be party, pirate fighter half-elf, holy good boy aasimar cleric, tiefling sorlock, human monk, aaracokra monk, kenku monk
yes we have 3 monks
my life is pain
human monk gets attacked in prison but calls guards
next morning chopped up body is dumped into the courtyard
"this is what happens if you step out of line"
kenku has idea
kenku has thief's tools proficiency because kenku
kenku wants to turn corpse bones into lockpicks
starts messing with body
guards get suspicious and approach
kenku decides that carrion crows exist
starts eating dead body
plans to puke up bones to make lockpicks later
guards go "dude wtf" and drag him away to be thrown back in his cell
at least kenku got bones
pirate life good
attacked by fish people
kill fish people
fighter used to life at sea
knows every bit of food counts at sea
fish = food
start cutting up fish
party looks at fighter like "dude wtf"
"they're fish! fish are food not friends!"
fuck up cutting up body but still get a chunk of meat
"fuck y'all putting this shit on the fryer you can't stop me"
good boy cleric is telling me about dangers of eating human flesh
"but they're not human they're fish and i'm only half human anyways YEET"
dabs and leaves
tastes like beef feels like fish
6/10 would eat again if starving
fighter comes back
npc crew is throwing bodies off ship
"dude wtf that's good food"
"we have food... also respect for the dead"
fighter is ??? cuz fish is food not friend
mfw party has eaten two bodies in two sessions
mfw these actions were justified by our ass-backwards clown logic
mfw rest of party just accepts that this happened both IC and OOC
mfw we don't even have a lizardfolk in the party
[Long Post] My impressions on Heist, good/bad points & some suggestions
Bad :- Voicelines too repetitive/too frequent : This is a annoyance that is present in other parts of the game (Justin Time) but is more noticeable in heist. - Markers feel useless outside of Grand heists : yes, you need them to make normal heists, but this is a non-choice. I'd love to have more option to spend them, like to buy more contracts to the barber, or refresh his inventory. Someone suggested buying a permanent portal to the rogue harbour in our hideout, this is the kind of cool idea i'd love. - Too easy (post hotfix) : I know this was just a hotfix and that GGG is still working on it, and many peoples spoke on it her eon reddit but it feel that now, the heists are too easy and too rewarding. You can open almost all the chest without mush risk (apart from the heist monster that are quite strong on themselves, but that does not change a lot from the base game, heist is a good idea because it is different from the base game, it bring variety).
Ideas for the alert system :As mentioned above, I think the alert system is too easy for too much loot. GGG said in a post earlier that they are rebalancing the alert given by chest, but I don't think it is enough. Previously, when killing the guards raised the alert, it felt bad, but it was balanced, so here are two ideas on how it could be fixed, feel free to give some other ideas in the comments :)
- Idea 1 : Guards raise the alert bar when they see you over time, only with a short delay. So if you kill them quick, they won't make any alert. This solution is logical, pretty easy to understand, but favorise the clear speed build.
- Idea 2 : I've seen someone mentioning stationary robot turret that raise the alert if it see you(edit : name is Oberver Totem). I've never noticed them, but I've noticed my alert raising with no reason in robot heist (caused probably by this watcher mob). My suggestion is to add this kind of mob to all heists, and make them more visual, and very very clear that they are raising the alert (STRONG visual & audio cues), think of them as the equivalent of security cameras in regular stealth game, you can avoid them, or destroy them fast.At lower level, they would be alone, but as you reach higher level, they would raise the alarm at the same rate, but be more protected (proximity bubble, guards, maybe some soft traps like the lab fonts) and they would call guards in addition to raising the alert.The intention goal is to give the player the choice to avoid them, it may be a bit harder, or just kill them, but if you don't kill them fast enough, you raise some alarm.
Bugs(this post is mostly about design, but if I don't mention bugs, the comments will be filled with theses, so here are the firsts that came to mind) :- Crashes- Rogues not opening doors- Blueprint not droping (I'm level 82 and I got a total of one blueprint, it was level 55)
I'll end up with the good points, because even after what I've said above, I really enjoy this league and I'm having a blast at it :)
Good :- The voicelines : They are very good, it feel almost like I am playing coop, and after doing a few heist, returning to map make me feel almost alone. - Good loot : Very cool idea to make variations on existing uniques, bases and gems, and most of them follow the unique base idea to be some creative and build defining item. - The new loot system : (Reminder : ggg made a new way the item are droped in heist, some of them are rolled multiple time and take the best outcome, so you can pickup some good gear on the ground) It is very cool cool, I've looted more 5link than ever (good for start & SSF) and the new roll system look very promising, giving very good item, but not BiS. It is a very good step for de-cluttering the amount of item that drop! - The rogue levelup & upgrade : I love some alternative progression. It lack some tutorial & clear indications, but this is a very cool feature and will definitely improve retention for some people. I feel less annoying than unveiling to repeat each league, but only time will tell. - New equipment slot is cool : Having a new equipment slot after all theses years is neat. Someone mentioned in the reddit that it could be said for other leagues too, like giving abilities for delve, temple, etc.. (looking at you breach rings!!!) - We can buy contracts : It allow to chain heists if we want, it felt very good!
TLDR : Heist good but too easy right now, some ideas on how it could be fixed
Thanks for reading, sorry if I made some writing errors, English is not my original language.