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NEAR PROJECT REPORT

NEAR PROJECT REPORT
Author: Gamals Ahmed, CoinEx Business Ambassador
https://preview.redd.it/xbnvecjn71t51.png?width=1164&format=png&auto=webp&s=acfd141ead035ee156f218eec9fc41288142a922

ABSTRACT

The effects of the web by a number of companies have seduced a large number of users as these companies keep their data to prevent them from searching for alternatives. Likewise, these huge platforms have attracted applications to build their highest ecosystems before either severing access or actively opposing their interests when the applications became so successful. As a result, these walled gardens have effectively hindered innovation and monopolized large sections of the web. After the emergence of blockchain technology and decentralized cryptocurrencies, the need for applications to support decentralization has emerged. Several blockchain-based companies, applications and platforms have appeared in decentralization. In this research report, we will explain the approach adopted by the NEAR decentralization platform in designing and implementing the basic technology for its system. Near is a basic platform for cloud computing and decentralized storage managed by the community, designed to enable the open web for the future. On this web, everything can be created from new currencies to new applications to new industries, opening the door to an entirely new future.

1. INTRODUCTION

The richness of the web is increasing day by day with the combined efforts of millions of people who have benefited from “innovation without permission” as content and applications are created without asking anyone. this lack of freedom of data has led to an environment hostile to the interests of its participants. And as we explained in the summary previously, web hosting companies have hindered innovation and greatly monopolized the web.
In the future, we can fix this by using new technologies to re-enable the permissionless innovation of the past in a way, which creates a more open web where users are free and applications are supportive rather than adversarial to their interests.
Decentralization emerged after the global financial crisis in 2008, which created fundamental problems of confidence in the heavily indebted banking system. Then the decentralized financial sector based on Blockchain technology has emerged since 2009.
Decentralized Blockchain technology has made it easy for decentralized digital currencies like Bitcoin to exchange billions of dollars in peer-to-peer transfers for a fraction of the price of a traditional banking system. This technology allows participants in the over $ 50 billion virtual goods economy to track, own and trade in these commodities without permission. It allows real-world goods to cross into the digital domain, with verified ownership and tracking just like that of the digital.
By default, the Internet where freedom of data enables innovation will lead to the development of a new form of software development. On this web, developers can quickly create applications from open state components and boost their efforts by using new business models that are enabled from within the program itself rather than relying on parasitic relationships with their users. This not only accelerates the creation of applications that have a more honest and cooperative relationship with its users, but also allows the emergence of completely new business built on them.
To enable these new applications and the open web, it needs the appropriate infrastructure. The new web platform cannot be controlled by a single entity and its use is not limited due to insufficient scalability. It should be decentralized in design like the web itself and supported by a community of distributors widely so that the value they store cannot be monitored, modified or removed without permission from the users who store this value on their behalf.
A new decentralization technology (Blockchain), which has facilitated decentralized digital currencies like Bitcoin, has made billions of dollars in peer-to-peer transfers at a fraction of the price of the traditional banking system. This technology allows participants in the $ 50 billion + virtual goods economy to track, own and trade in these goods without permission. It allows real-world goods to cross into the digital domain, with verified ownership and tracking just like that of the digital.
Although the cost of storing data or performing a calculation on the Ethereum blockchain is thousands and millions of times higher than the cost of performing the same functionality on Amazon Web Services. A developer can always create a “central” app or even a central currency for a fraction of the cost of doing the same on a decentralized platform because a decentralized platform, by definition, will have many iterations in its operations and storage.
Bitcoin can be thought of as the first, very basic, version of this global community-run cloud, though it is primarily used only to store and move the Bitcoin digital currency.
Ethereum is the second and slightly more sophisticated version, which expanded the basic principles of Bitcoin to create a more general computing and storage platform, though it is a raw technology, which hasn’t achieved meaningful mainstream adoption.

1.1 WHY IS IT IMPORTANT TO PAY THE EXTRA COST TO SUPPORT DECENTRALIZATION?

Because some elements of value, for example bits representing digital currency ownership, personal identity, or asset notes, are very sensitive. While in the central system, the following players can change the value of any credits they come into direct contact with:
  1. The developer who controls the release or update of the application’s code
  2. The platform where the data is stored
  3. The servers which run the application’s code
Even if none of these players intend to operate with bad faith, the actions of governments, police forces and hackers can easily turn their hands against their users and censor, modify or steal the balances they are supposed to protect.
A typical user will trust a typical centralized application, despite its potential vulnerabilities, with everyday data and computation. Typically, only banks and governments are trusted sufficiently to maintain custody of the most sensitive information — balances of wealth and identity. But these entities are also subject to the very human forces of hubris, corruption and theft.
Especially after the 2008 global financial crisis, which demonstrated the fundamental problems of confidence in a highly indebted banking system. And governments around the
world apply significant capital controls to citizens during times of crisis. After these examples, it has become a truism that hackers now own most or all of your sensitive data.
These decentralized applications operate on a more complex infrastructure than today’s web but they have access to an instantaneous and global pool of currency, value and information that today’s web, where data is stored in the silos of individual corporations, cannot provide.

1.2 THE CHALLENGES OF CREATING A DECENTRALIZED CLOUD

A community-run system like this has very different challenges from centralized “cloud” infrastructure, which is running by a single entity or group of known entities. For example:
  1. It must be both inclusive to anyone and secure from manipulation or capture.
  2. Participants must be fairly compensated for their work while avoiding creating incentives for negligent or malicious behavior.
  3. It must be both game theoretically secure so good actors find the right equilibrium and resistant to manipulation so bad actors are actively prevented from negatively affecting the system.

2. NEAR

NEAR is a global community-run computing and storage cloud which is organized to be permissionless and which is economically incentivized to create a strong and decentralized data layer for the new web.
Essentially, it is a platform for running applications which have access to a shared — and secure — pool of money, identity and data which is owned by their users. More technically, it combines the features of partition-resistant networking, serverless compute and distributed storage into a new kind of platform.
NEAR is a community-managed, decentralized cloud storage and computing platform, designed to enable the open web in the future. It uses the same core technology for Bitcoin and Blockchain. On this web, everything can be created from new currencies to new applications to new industries, opening the door to an entirely new future.
NEAR is a decentralized community-run cloud computing and storage platform, which is designed to enable the open web of the future. On this web, everything from new currencies to new applications to new industries can be created, opening the door to a brand new future.
NEAR is a scalable computing and storage platform with the potential to change how systems are designed, how applications are built and how the web itself works.
It is a complex technology allow developers and entrepreneurs to easily and sustainably build applications which reap the benefits of decentralization and participate in the Open Web while minimizing the associated costs for end users.
NEAR creates the only community-managed cloud that is strong enough to power the future of the open web, as NEAR is designed from the ground up to deliver intuitive experiences to
end users, expand capacity across millions of devices, and provide developers with new and sustainable business models for their applications.
The NEAR Platform uses a token — also called “NEAR”. This token allows the users of these cloud resources, regardless of where they are in the world, to fairly compensate the providers of the services and to ensure that these participants operate in good faith.

2.1 WHY NEAR?

Through focus, we find that Platforms based on blockchain technologies like Bitcoin and Ethereum have made great progress and enriched the world with thousands of innovative applications spanning from games to decentralized financing.
However, these original networks and none of the networks that followed were not able to bridge the gap towards mainstream adoption of the applications created above them and do not provide this type of standard that fully supports the web.
This is a result of two key factors:
  1. System design
  2. Organization design
System design is relevant because the technical architecture of other platforms creates substantial problems with both usability and scalability which have made adoption nearly impossible by any but the most technical innovators. End-users experience 97–99% dropoff rates when using applications and developers find the process of creating and maintaining their applications endlessly frustrating.
Fixing these problems requires substantial and complex changes to current protocol architectures, something which existing organizations haven’t proven capable of implementing. Instead, they create multi-year backlogs of specification design and implementation, which result in their technology falling further and further behind.
NEAR’s platform and organization are architected specifically to solve the above-mentioned problems. The technical design is fanatically focused on creating the world’s most usable and scalable decentralized platform so global-scale applications can achieve real adoption. The organization and governance structure are designed to rapidly ship and continuously evolve the protocol so it will never become obsolete.

2.1.1 Features, which address these problems:

1. USABILITY FIRST
The most important problem that needs to be addressed is how to allow developers to create useful applications that users can use easily and that will capture the sustainable value of these developers.
2. End-User Usability
Developers will only build applications, which their end users can actually use. NEAR’s “progressive security” model allows developers to create experiences for their users which more closely resemble familiar web experiences by delaying onboarding, removing the need for user to learn “blockchain” concepts and limiting the number of permission-asking interactions the user must have to use the application.
1. Simple Onboarding: NEAR allows developers to take actions on behalf of their users, which allows them to onboard users without requiring these users to provide a wallet or interact with tokens immediately upon reaching an application. Because accounts keep track of application-specific keys, user accounts can also be used for the kind of “Single Sign On” (SSO) functionality that users are familiar with from the traditional web (eg “Login with Facebook/Google/Github/etc”).
2. Easy Subscriptions: Contract-based accounts allow for easy creation of subscriptions and custom permissioning for particular applications.
3. Familiar Usage Styles: The NEAR economic model allows developers to pay for usage on behalf of their users in order to hide the costs of infrastructure in a way that is in line with familiar web usage paradigms.
4. Predictable Pricing: NEAR prices transactions on the platform in simple terms, which allow end-users to experience predictable pricing and less cognitive load when using the platform.

2.1.2 Design principles and development NEAR’s platform

1. Usability: Applications deployed to the platform should be seamless to use for end users and seamless to create for developers. Wherever possible, the underlying technology itself should fade to the background or be hidden completely from end users. Wherever possible, developers should use familiar languages and patterns during the development process. Basic applications should be intuitive and simple to create while applications that are more robust should still be secure.
2. Scalability: The platform should scale with no upper limit as long as there is economic justification for doing so in order to support enterprise-grade, globally used applications.
3. Sustainable Decentralization: The platform should encourage significant decentralization in both the short term and the long term in order to properly secure the value it hosts. The platform — and community — should be widely and permissionlessly inclusive and actively encourage decentralization and participation. To maintain sustainability, both technological and community governance mechanisms should allow for practical iteration while avoiding capture by any single parties in the end.
4. Simplicity: The design of each of the system’s components should be as simple as possible in order to achieve their primary purpose. Optimize for simplicity, pragmatism and ease of understanding above theoretical perfection.

2.2 HOW NEAR WORKS?

NEAR’s platform provides a community-operated cloud infrastructure for deploying and running decentralized applications. It combines the features of a decentralized database with others of a serverless compute platform. The token, which allows this platform to run also, enables applications built on top of it to interact with each other in new ways. Together, these features allow developers to create censorship resistant back-ends for applications that deal with high stakes data like money, identity, assets, and open-state components, which interact seamlessly with each other. These application back-ends and components are called “smart contracts,” though we will often refer to these all as simply “applications” here.
The infrastructure, which makes up this cloud, is created from a potentially infinite number of “nodes” run by individuals around the world who offer portions of their CPU and hard drive space — whether on their laptops or more professionally deployed servers. Developers write smart contracts and deploy them to this cloud as if they were deploying to a single server, which is a process that feels very similar to how applications are deployed to existing centralized clouds.
Once the developer has deployed an application, called a “smart contract”, and marked it unchangeable (“immutable”), the application will now run for as long as at least a handful of members of the NEAR community continue to exist. When end users interact with that deployed application, they will generally do so through a familiar web or mobile interface just like any one of a million apps today.
In the central cloud hosted by some companies today like: Amazon or Google, developers pay for their apps every month based on the amount of usage needed, for example based on the number of requests created by users visiting their webpages. The NEAR platform similarly requires that either users or developers provide compensation for their usage to the community operators of this infrastructure. Like today’s cloud infrastructure, NEAR prices usage based on easy to understand metrics that aren’t heavily influenced by factors like system congestion. Such factors make it very complicated for developers on alternative blockchain-based systems today.
In the centralized cloud, the controlling corporation makes decisions unilaterally. NEAR community-run cloud is decentralized so updates must ultimately be accepted by a sufficient quorum of the network participants. Updates about its future are generated from the community and subject to an inclusive governance process, which balances efficiency and security.
In order to ensure that the operators of nodes — who are anonymous and potentially even malicious — run the code with good behavior, they participate in a staking process called “Proof of Stake”. In this process, they willingly put a portion of value at risk as a sort of deposit, which they will forfeit if it is proven that they have operated improperly.

2.2.1 Elements of the NEAR’s Platform

The NEAR platform is made up of many separate elements. Some of these are native to the platform itself while others are used in conjunction with or on top of it.
1. THE NEAR TOKEN
NEAR token is the fundamental native asset of the NEAR ecosystem and its functionality is enabled for all accounts. Each token is a unique digital asset similar to Ether, which can be used to:
a) Pay the system for processing transactions and storing data.
b) Run a validating node as part of the network by participating in the staking process.
c) Help determine how network resources are allocated and where its future technical direction will go by participating in governance processes.
The NEAR token enables the economic coordination of all participants who operate the network plus it enables new behaviors among the applications which are built on top of that network.
2. OTHER DIGITAL ASSETS
The platform is designed to easily store unique digital assets, which may include, but aren’t limited to:
  • Other Tokens: Tokens bridged from other chains (“wrapped”) or created atop the NEAR Platform can be easily stored and moved using the underlying platform. This allows many kinds of tokens to be used atop the platform to pay for goods and services. “Stablecoins,” specific kinds of token which are designed to match the price of another asset (like the US Dollar), are particularly useful for transacting on the network in this way.
  • Unique Digital Assets: Similar to tokens, digital assets (sometimes called “Non Fungible Tokens” (NFTs) ranging from in-game collectibles to representations of real-world asset ownership can be stored and moved using the platform.
3. THE NEAR PLATFORM
The core platform, which is made up of the cloud of community-operated nodes, is the most basic piece of infrastructure provided. Developers can permissionlessly deploy smart contracts to this cloud and users can permissionlessly use the applications they power. Applications, which could range from consumer-facing games to digital currencies, can store their state (data) securely on the platform. This is conceptually similar to the Ethereum platform.
Operations that require an account, network use, or storage at the top of the platform require payment to the platform in the form of transaction fees that the platform then distributes to its community from the authentication contract. These operations could include creating new accounts, publishing new contracts, implementing code by contract and storing or modifying data by contract.
As long as the rules of the protocol are followed, any independent developer can write software, which interfaces with it (for example, by submitting transactions, creating accounts or even running a new node client) without asking for anyone’s permission first.
4. THE NEAR DEVELOPMENT SUITE
Set of tools and reference implementations created to facilitate its use by those developers and end users who prefer them. These tools include:
  • NEAR SDKs: NEAR platform supports (Rust and AssemblyScript) languages to write smart contracts. To provide a great experience for developers, NEAR has a full SDK, which includes standard data structures, examples and testing tools for these two languages.
  • Gitpod for NEAR: NEAR uses existing technology Gitpod to create zero time onboarding experience for developers. Gitpod provides an online “Integrated Development Environment” (IDE), which NEAR customized to allow developers to easily write, test and deploy smart contracts from a web browser.
  • NEAR Wallet: A wallet is a basic place for developers and end users to store the assets they need to use the network. NEAR Wallet is a reference implementation that is intended to work seamlessly with the progressive security model that lets application developers design more effective user experiences. It will eventually include built-in functionality to easily enable participation by holders in staking and governance processes on the network.
  • NEAR Explorer: To aid with both debugging of contracts and the understanding of network performance, Explorer presents information from the blockchain in an easily digestible web-based format.
  • NEAR Command Line Tools: The NEAR team provides a set of straightforward command line tools to allow developers to easily create, test and deploy applications from their local environments.
All of these tools are being created in an open-source manner so they can be modified or deployed by anyone.

3. ECONOMIC

Primarily economic forces drive the ecosystem, which makes up the NEAR platform. This economy creates the incentives, which allow participants permissionlessly organize to drive the platform’s key functions while creating strong disincentives for undesirable, irresponsible or malicious behavior. In order for the platform to be effective, these incentives need to exist both in the short term and in the long term.
The NEAR platform is a market among participants interested in two aspects:
  • On the supply side, certification contract operators and other core infrastructure must be motivated to provide these services that make up the community cloud.
  • On the demand side, platform developers and end-users who pay for their use need to be able to do so in a simple, clear and consistent way that helps them.
Further, economic forces can also be applied to support the ecosystem as a whole. They can be used at a micro level to create new business models by directly compensating the developers who create its most useful applications. They can also be used at a macro level by coordinating the efforts of a broader set of ecosystem participants who participate in everything from education to governance.

3.1 NEAR ECONOMY DESIGN PRINCIPLES

NEAR’s overall system design principles are used to inform its economic design according to the following interpretations:
1. Usability: End users and developers should have predictable and consistent pricing for their usage of the network. Users should never lose data forever.
2. Scalability: The platform should scale at economically justified thresholds.
3. Simplicity: The design of each of the system’s components should be as simple as possible in order to achieve their primary purpose.
4. Sustainable Decentralization: The barrier for participation in the platform as a validating node should be set as low as possible in order to bring a wide range of participants. Over time, their participation should not drive wealth and control into the hands of a small number. Individual transactions made far in the future must be at least as secure as those made today in order to safeguard the value they modify.

3.2 ECONOMIC OVERVIEW

The NEAR economy is optimized to provide developers and end users with the easiest possible experience while still providing proper incentives for network security and ecosystem development.
Summary of the key ideas that drive the system:
  • Thresholded Proof of Stake: Validating node operators provide scarce and valuable compute resources to the network. In order to ensure that the computations they run are correct, they are required to “stake” NEAR tokens, which guarantee their results. If these results are found to be inaccurate, the staker loses their tokens. This is a fundamental mechanism for securing the network. The threshold for participating in the system is set algorithmically at the lowest level possible to allow for the broadest possible participation of validating nodes in a given “epoch” period (½ of a day).
  • Epoch Rewards: Node operators are paid for their service a fixed percentage of total supply as a “security” fee of roughly 4.5% annualized. This rate targets sufficient participation levels among stakers in order to secure the network while balancing with other usage of NEAR token in the ecosystem.
  • Protocol treasury: In addition to validators, protocol treasury received a 0.5% of total supply annually to continuously re-invest into ecosystem development.
  • Transaction Costs: Usage of the network consumes two separate kinds of resources — instantaneous and long term. Instantaneous costs are generated by every transaction because each transaction requires the usage of both the network itself and some of its computation resources. These are priced together as a mostly-predictable cost per transaction, which is paid in NEAR tokens.
  • Storage Costs: Storage is a long term cost because storing data represents an ongoing burden to the nodes of the network. Storage costs are covered by maintaining minimum balance of NEAR tokens on the account or contract. This provides indirect mechanism of payment via inflation to validators for maintaining contract and account state on their nodes.
  • Inflation: Inflation is determined as combination of payouts to validators and protocol treasury minus the collected transaction fees and few other NEAR burning mechanics (like name auction). Overall the maximum inflation is 5%, which can go down over time as network gets more usage and more transactions fees are burned. It’s possible that inflation becomes negative (total supply decreases) if there is enough fees burned.
  • Scaling Thresholds: In a network, which scales its capacity relative to the amount of usage it receives, the thresholds, which drive the network to bring on additional capacity are economic in nature.
  • Security Thresholds: Some thresholds, which provide for good behavior among participants are set using economic incentives. For example, “Fishermen” (described separately).
Full Report
submitted by CoinEx_Institution to Coinex

The 150,000 Subscribers Census Results!

A long time ago we ran the 150K subscriber census and we're finally getting around to publishing the results. I'll also analyse the census style results below and add a comparison to the previous 75K census results in places to see how things have changed, but if you just want to see the results, the link above will bring you to all the answers and has the fancy graphs.

The Proper Census Stats

The most significant difference between the 75K and the 150K survey was in participation. 961 people filled out the 75K census (1.28% participation), while only 363 did so for the 150K one (0.24% participation). So far we've always managed to stay between the 1.2 to 1.5% participation for these censuses, so this is a big drop. Next time we need to hire some Roman legionaries with big sticks I guess.

Demographics

Age: Almost 70% of our audience is between 18 and 29 years old, with the sub-brackets of 18-21 and 22-29 being exactly the same size. There's a large (13.8%) group of teenagers (11-18) who hopefully use this sub for more than an easy way to do their assignments. They're about the same size as the much wider age group of 30-49 year olds of which two-thirds of that group are between 30-39. A very small number of users is older than that with four people in the 50-59 bracket, and only one participant in the 60+ group.
Compared to the 75K survey we have grown older (quelle surprise!), most significantly we have far less teenagers on the sub these days. 75K had 24.7% saying they were between 13-18, now that's only 13.8%. Also it's nice to see that the one 60+ participant from the 75K survey is still around.
Gender wise we're still pretty much a sausage fest, but there's a slight drop in people answering they're men (81.7% to 78%). The number of women increased by 2.6% and people either fucking the gender binary or preferring not to answer this question grew by 1.1%
Racial category also doesn't show a significant shift. We're still mostly white (or at least identifying as such). It dropped from 62.8% to 58.9%, so again a shift of around 3%. The biggest growth was reserved for the Jewish, off-white, and Asian groups.
Surprisingly enough the non standard races remain fairly constant (or not that surprising since some of those races are immortal). We have a few more Jaffa, but exactly the same number of Noldor and Sindar. We lost more than half of the native Antarcticans (to the ice I assume) and Turians, but gained a few Asari. Finally my favourite "other" answers were "100-yard dash" and "Miniature Giant Space Hamster".
As a final note I really hate this question personally, so please remind me to change it next time to a less loaded "where are you from?" question. Although with our growth stagnating, that might be a while (hopefully).

Sexual orientation, Relations, and Religion

Orientation and relations The Heterosexual/Straight category dropped by almost 10% since the 75K survey, which is a significant change downwards. Bisexual gained the most by going from 12.5% to 16.8%. Followed by Homosexual/gay/lesbian and pansexual who gained 2.3 and 2.1% respectively.
Most people are single, and 3.4% more so than during the 75K survey. The shift up is equally split between less people being in a relationship and people being married with both losing around 1.7%. Apparently there are also 1.3% more people in a complicated situation. I blame Facebook.
On a personal note: Travelling with a deranged ranger sounds like an awesome relationship status. Please let me know if there's still a spot for a morally conflicted fighter with badly working chest armour.
Religion or as it turns out "lack thereof". Atheism is still the largest category here, followed by Agnostic. Both make up 44.6% of the answers. But there is hope for ye faithful: Volcano Worship. Volcanism is the fastest growing religion with nearly 10% more worshippers, so I guess there are apostles out there spreading the word and doing the good work of our Lady of the Volcano. Thank you, in a decade we'll be on the British census forms.
In other religious news: there's one Sith looking for an apprentice. Maybe one of the three Jedi can switch and bring "balance" to the Force. And we also have 12 Bajoran Prophet Worshippers. The Sisko is pleased.

Education and Politics

With the increasing age of the sub's population, you'd expect to see a similar shift up in education levels. And this sort of pans out. There are less people with B.A./B.Sc. (-2.3%), but more working on a masters (+2%), and more have a masters degree (+2.4%). Some of the people working on an engineering degree (-1.2%) now have it (+0.8%).
The only exception seems to be at the PhD level where we have both less people working on one (-1.1%) or having one (-0.4%).
On the political front there are big gains for Social Democrats (+3.7%), and big losses for "American Liberal" (-4.8%) and Centrists (-2.6%). There are lots and lots of answers here, so apologies if I missed something.

History and the Sub section

For the sake of my sanity, I only look at a few answers here and skip the open ended ones. You can read the results if you follow the link above. I also won't compare the answers to the 75K one unless it makes sense to do so (we've changed questions quite a bit here as well).
Preferences: The most popular topic by far is Social History (75%), followed by Military History (58.1%), History of Religion and Philosophy (51.8%), and Science and Tech (40.2%). There's a sizeable number of people who like prehistory (23.4%) and Art History (20.7%).
How did you get your Knowledge?: Online resources are by far the most answered option. BadHistory leads followed closely by AskHistorians as the most popular location to gain knowledge and the traditional education methods only shows up in third place with "Secondary/High School classes". Almost 70% learn from academic history books, more than pop history ones, but only half read academic articles. On a personal note, the articles are an excellent way to create a bridge from pop-history knowledge to academic areas and there are quite a few available for free/semi-free online.
Surprisingly absent here is Wikipedia articles. Having an hour long read up on topics I know nothing about, and getting lost in links leading to other articles is how most of my historic interests started out, so I thought that this would be number one. Maybe it depends on how people interpreted the question.
Flaired AskHistorians and Other Subs: The percentage of flaired AH users has gone up slightly, but it's still fairly tiny. I think we might need to reinstate happy hour again and lure them in that way.
When it comes to other history related subs, about 30% of you don't care beyond AH and BH. But another 30% was just made aware there are other history subs, so I'll delve a bit into the answers that the 40% who do visit other history subs gave:
The most popular one by far is the old default /history, then it becomes a bit of a free for all. Here's a selection of the most frequently mentioned ones:
Books and Interests: surprisingly most of us don't have a particularly large history book collection. "Less than ten" and between "11-20 books" make up 29.5% and 28.9% of the answers respectively. About 7% of us are blessed (or cursed in case it's caused by compulsive buying sprees) with a collection of over 101 history books. When it comes to the dreaded/blessed reading backlog only 12.3 have none, but by far the biggest category is "help me please, I'm buried in books" with more than 20%. Also we require photographic evidence of the two people who have a backlog of exactly 676 books.
When it comes to interests, the answers are too varied to condense into a handy list. But you can easily scroll through the answers in the overview. The only thing I picked up from casually scrolling through them is that Elizabeth I is popular with people in the "interesting woman" category, and Napoleon in the "interesting man". Also the person who answered Julius Caesar in the "most interesting woman" category better come up with a compelling conspiracy theory as to why they answered that.

BadHistory Specific Questions

How did it all end up like this? : By far most don't remember how they found out about badHistory, the ones that do came from AH (17.9%), directly from Google or via the submentionbot elsewhere on reddit (8.5 and 8% respectively). About a third of our users have been subscribed less than a year, 26.7% between 1 and 2 years, and then it slowly decreases. We still have three founding members on the sub that are active, and 16.3% of us have been here longer than three years. FYI the sub is roughly six years old.
How often do you visit and on what device?: Most (46.8%) visit a few times a week, which is what I would expect since we've never been a high volume sub. The "few times a month" and "at least once a day" people each cover 20%. The stats here are very similar to the 75K. There is however a big shift to mobile with more than half using the mobile site. Yikes, I guess we mods need to look into doing some config work for mobile, and/or figure out what you guys use on mobile devices. Not much point tarting up the site when everyone's using some third party app coffRedditisFuncoff. As an aside only two of the 25 mods answered with "I'm a mod, I basically live here" so at least we seem to have a healthy work/life balance in that regard.
Submitting posts : encouragingly the stats of people who have and who want to submit posts to the sub have gone up. If you have any ideas on how we can encourage the 37.2% to post, please feel free to bring this up in the comments. The balance between quality content and being welcoming to new posters isn't an easy one, and we realise that it can be a barrier to new entries.
Why are you here?: Mocking bad history and for the quality posts lead the pack here thankfully. A new option was "To be surprised and discover history I never knew" and it came in third, which is encouraging for the "obscure history" initiative. For the comments, circlejerk, and procrastination are next, followed by the inevitable consequences of the Versailles Treaty. To those I say, "Fools, you could have weaselled yourself out of that treaty years ago".
How are we doing?: On a scale from 1 to 9, the sub is getting a 6.9 from you. The mods are doing even better with a score of 7.46 and with only four people really hating us. I have to say that I am always anxious to see the results for that group of questions since most people don't directly comment on the quality of the sub and its moderation, and this is one of the few ways we have to see if we're on the right track. Oh, and in case you're wondering why the scale was fixed between 1 and 9 instead of 1 to 10, I don't know either.
Like/Dislike/Rules/AM Posts/Improvements: we'll go through the feedback from these and see if there's anything we can implement. Whether or not we should continue questions/requests is always on our mind, so we'll specifically look at those.

The Silly Part

You can review the answers there at your leisure. We will go through the accusations and punish people accordingly. To whoever said, "I'm not allowed to say Dirish because of that one week of reddit premium he gave me?" The answer is "It was actually the admins who gave me the gold to hand out for the Best Of Awards, but I'm quite happy to take the credit". Also as usual Automoderator wins the Best Mod category, but there's a lot more equal love for all the mods going around this time. And ignorance about the mod team. Tons of ignorance.
Also a freakish amount of you have met offline. That's an interesting stat and I'd love to hear the stories.
On that note, thanks for reading if you made it this far. And thank you to everyone who filled in the forms! I'll see you again at 200K or 250K depending on how quickly we reach another milestone.
submitted by Dirish to badhistory

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