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Bannerlord Early Access - Mainline 1.5.3 & Beta Branch 1.5.4 Patch Notes

Greetings, Peasants.



Welcome to the patch thread, we make these threads to save us another pin space for other things.

Taleworlds forum bug reporting thread

Mount and Blade Discord

Link to wiki - Previous patches and threads inside


Main e1.5.3

Previous Beta Hotfixes:


Added missing loading screens for Multiplayer maps.

Initial Beta Changelog


Beta e1.5.4



Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
Fixed a crash that occurred while dragging-dropping items in the inventory.
Fixed a crash that occurred when a player failed at romance bartering.
Fixed a crash that occurred when an army leader died.
Fixed a crash that occurred when forming caravans.
Fixed a crash that occurred when clicking "take a walk around" after loading, if the save file was created while waiting in a village.
Fixed a crash that occurred when the player bartered with bandits for safe passage.
Fixed a crash that occurred when creating a kingdom.
Fixed a crash that occurred with battle simulations.
Fixed a crash that occurred when involved kingdoms made peace during a simulation.
Fixed a crash that occurred when the main hero tried to marry someone within the same AI-led party.
Fixed a crash that occurred when the player loaded a save file that was taken in the tutorial village menu in the tutorial phase.
Fixed a crash that occurred when the main hero died with an active quest.
Fixed a bug that made companions transport to another city while they were in the main hero's party. Also fixed a crash that occurred when the main hero clicked on the clan tab while the previously mentioned bug occurred.
Fixed a crash that occurred while opening the Smithy in towns.
Fixed some crashes and bugs that occurred when a nonplayer hero died in battle.


Loading core assets separately to speed-up first meaningful render during game launch.
Fixed CPU spikes on the campaign map caused by the distance checking algorithm.
Various CPU memory leaks were removed.

Save & Load

Clans are saved now. Clans added to XML will not be added to games that have already started and will only be available in new games. Deleting a clan from an XML will not affect save games.
Save game files are now categorized by their game in the UI.


5 new empire villages added.
Various improvements on castle gates for better AI behaviours.
Improvements to empire_town_j_siege's navigation mesh for better AI behaviours.
There was a minor visual bug in Aserai parley scenes, about the flags getting into the walls. That bug was fixed on all the levels.
Improvements to workshop scene props scaling.
Visual improvements to Khuzait villages.
Visual improvements on Vlandia keep model.
Added rein rope simulation to chain_horse_harness.
Northern light harness and Imperial riding harness were replaced with newer versions.
Fixed visual issues on Sturgia and Khuzait keep banners.

Improvements on some of the Empire villages:

Empire_village_f, empire_village_g, empire_village_h, empire_village_i, empire_village_j
Fixed a visual issue on the board game.
Fixed stair physics and some visual issues on one of the Empire towers.
Fixed the player falling into emptiness issue in Empire dungeons.
Fixed prison bars visibility issue in Vlandian dungeons.
Fixed a bug that prevented smooth grass LOD transition.
Improved quality of tree billboard rendering.
Some GI updates were made to the empire_town_j_siege.
Updated and enriched flora on the Tsagaan castle scene. Fixed barrier bugs and some physics issues which were preventing fall damage.
Added a new male voice set.
Added additional colours for skin, hair and eyes to the character creation screen. Various improvements on the textures and blendshapes. Also added bushy eyebrows.



Town Quick Talks:

Players can now talk to notables in town centres, companions in taverns, and lords in keeps through the map conversation screen without a loading screen by using the "Quick Talk" button.

Crafting screen changes

New visuals for the crafting final stage pop-up.
Stamina bars for smithing heroes so that players can see the stamina without hovering over each hero.
A "Civilian" icon will be shown if the crafted weapon is also usable in the civilian equipment set.
Added a new icon to the inventory that shows the current hero's skills on hover.
Added sorting to SP scoreboards and now heroes are shown at the top of their party lists.
Added an option to swap character and mount places in the inventory for a more focused view of the equipped mount.
Now if a locked item is removed from the inventory, it won't lose it's lock status when that item is added back to the inventory until the player removes the lock themselves.
Added "Enable Tutorials" and "Reset Tutorials" controls to the campaign options window.
Added new Scouting and Tactics perk icons.
Added a dropdown for hero selection to inventory (similar to character developer).
Added a quest icon to army nameplates if a lord in that army has a quest.
Removed the "over the limit" warning if the player didn't make any changes in the party screen.
Added hero's health and wounded information to hideout troop management window.
Now query pop-ups can be closed with Enter or Escape key.
Added wage of the party and tooltips to troop icons in the clan/parties tab.
Added a confirmation query to "Disband Army" in Kingdom/Armies tab.


Fixed the damage amount for throwing weapons showing incorrect values in some cases.
Fixed the rotations of items in the inventory preview window.
Fixed an issue that caused the army management window to close improperly.
Fixed an issue in the hideout troop management window that caused troop counts to go negative.
Fixed an issue that caused modifiers of items to be removed on party screen reset.
Fixed an issue that caused the "Leave Members" button to be enabled while the player was in the tutorial stage.
Fixed an issue in the crafting screen that caused smithing heroes to overflow out of bounds.
Fixed an issue in the crafting screen that caused the order of smelting items to reset after smelting.
Fixed an error in the item preview window that caused reins of a saddle to not be added.
Fixed an error in the crafting screen that caused refinement recipes to not update on smithing hero change.
Fixed an error in the conversation screen that caused wrong relation values to be shown.
Fixed and improved encounter overlay food and morale values and tooltips.
Fixed an error in the conversation screen that caused encounter parties to overflow out of bounds in some cases.

Battles and Sieges

A bug in the tactical AI that caused a defending army to become indecisive between different tactical positions and go back and forth was fixed.
Fixed some unintended behaviour of the battering ram that could stop it from delivering damage among other things.
Fixed a bug that caused players to spawn as spectators in battles.

Character Development System

Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
Added 25 campaign side Roguery perks.
Added 31 campaign side Tactics perks.
Added 40 campaign side Scouting perks.
Added 38 campaign side Steward perks.
Added 33 campaign side Trade perks.

Fixed the following riding combat perks:

Mounted Warrior: Secondary effect was accidentally set as party leader effect. This is correctly set as a captain effect now.
Horse Archer: Corrected the perk explanation text.
Sagittarius: Fixed a problem which accidentally reduced ranged accuracy when it should increase it.
Fixed an issue that caused players to start the campaign with 0 renown regardless of what was chosen in character creation.
Fixed a problem with the epic perk of smithing which changed into another perk after save and load process.
Fixed the levelling up of scouting skills of non-player party leaders.
Fixed the levelling up of heroes when they didn't level up without their skill level up.

Clan and Party

Clans will respawn their parties based on settlement location data rather than saved coordinates to avoid situations where data loss during loading could lead to parties glitching into the geometry of settlements. This change f.e. prevents enemy lords from spawning inside settlements and blocking the settlement’s gate.
Healing skill did not affect the healing speed for larger armies. Instead of scaling healing rate with army size, it now scales better with medicine skill. This change should make the medicine skill more meaningful.
-Changed healing for regulars from 0.2 + 0.2 x WoundedCount to a fixed 5 base heal.
-Changed settlement healing for regulars from 8 to 10 settlement base healing.
-Changed the skill bonus for healing regulars from 0.1% per skill level to 1% per skill level.
Increased the lower boundary of the herd speed penalty players receive, if you have a high amount of animals in relation to your party size.
Fixed some issues with the disbanding of dead non-player heroes' parties.


Fixed a bug that caused NPC lords to calculate influence values wrong while thinking about creating an army.

Kingdoms and Diplomacy

Added new clans.
Fixed an issue that caused nobles to oppose some decisions they had proposed after some time.
Fixed a bug that led to dead clan leaders being awarded fiefs through kingdom decisions.
Fixed a bug that prevented minor faction leaders from being replaced once they were dead.

Settlement Actions (Town, Village, Castle and Hideout)

Fixed a bug that forced players into the request entry menu of a castle when they stopped waiting there.
Fixed a bug that enabled players to request a meeting at settlements with lords in their army.
Artisans now offer troops like other notables.
Stashes were added to player-owned castles.
Fixed a bug that prevented the location character list of a settlement to not refresh after prisoners in the settlement were changed.
The same access rules will be applied to all player clan members in a settlement. If a player doesn't have access to the lord’s hall, their clan members (family members, companions) will spawn in the tavern. Once access is gained, all clan members will appear in the lord’s hall.
To fix some potential bugs after releasing/donating prisoners to settlements, a code refactor was made for the party screen.
Fixed a bug that caused the request meeting button to be greyed out even if there are nobles inside.
Fixed a problem with having negative or more than 100% disguise probability values when the player wants to sneak into a town.
Fixed a bug that caused the Land Tax policy tooltip to display incorrect numbers.
Fixed a bug that led to notable supports not being updated during the game.

Quests & Issues

The “Prodigal Son” issue quest has been implemented.
The "Village Needs Draught Animals" issue quest has been implemented.
“Lord Needs Horses” quest will now cancel correctly if the quest giver is imprisoned.
Fixed an issue with the "Inn & Out" quest that caused it to not provide any rewards to players even when the quest was completed successfully.
Players will be able to sell poachers characters to progress in the “Manual Laborers” quest.
Some dialogue updates were made to the “Company Of Trouble” quest.
The “Needs Help With Outlaws” quest will fail if a raid starts in the quest settlement or war breaks out between the player and the quest giver's faction.
Quest NPC skills for “The Spy Among Us” quest were updated. NPC's will have higher skill values and they will scale according to quest difficulty.
The “Needs Access to Village Commons” quest will cancel if a raid starts in the target settlement. Players are now allowed to simulate the quest battle.

Improvements & fixes related to “Notable Wants Daughter Found” quest:

Rogue characters and their equipment are changed.
New dialogues and new ending added to the quest if a raid starts in the village that the rogue and the daughter escaped from.
New pop-ups are added when entering the quest villages based on the village status.
The quest will be cancelled if war breaks out between the player's and the quest giver's faction.
Fixed a bug that caused quest pop-ups to appear multiple times.

Improvements & fixes related to “Manual Laborers” quest:

Added a prisoner transfer limit (random between 50-80). Players won't be able to trade unlimited prisoners.
New dialogues were added to the quest.

Improvements & fixes related to “Escort Caravan” quest:

Every time the quest caravan exits a town, the caravan leader notifies the player about where the caravan is going.
Bandit parties are divided into 3 levels. Each wave will appear based on chance when the caravan exits a settlement.
Bandits will not spawn in front of the town gate.
Quest time limit added.
Fixed a bug that decreases the caravan party's speed too much after winning a hard fight.
Some dialogues are updated. Now the quest giver gives the info about the reward amount.

Improvements & fixes related to the “Family Feud” quest:

New dialogues were added after the quest fight.
Agent behaviours were improved after the fight.
Fixed a crash that occurred when the player opened a conversation with the target notable via the Quick Talk button.
Fixed some camera-related bugs while multiple conversations were active.
Fixed a bug that caused the ”Train Troops” quest to be cancelled if the borrowed troops are selected for Rival Gang quest battle.
Fixed a bug that causes players to get double quest rewards after completing a quest with an alternative solution.
Alternative solution companion reward experiences are tweaked in all quests.
Improved main storyline kingdom creation quest logs.
Fixed a bug that caused the quest parties in “Caravan Ambush” quest to remain still after battle.
Fixed a bug related to the "Caravan Ambush" quest that caused caravans to get stuck in towns.
Fixed a bug that caused the player to be stuck in the tutorial when the player loaded an autosave that was taken in battle with Radagos.
Fixed the bug that let Story Mode heroes die in battles.
Fixed a bug that made Radagos disappear on Tutorial Phase.

Conversations & Encounters

After trading with a caravan, the player now returns to the greeting dialogue instead of the map screen.
Fixed a bug that allowed players to open conversations with prisoners without entering a settlement.
Fixed a bug that caused the army menu to open after talking to an army member and initiating combat through dialogue. Instead of the army menu, the encounter menu will open.
Fixed a bug that froze the game when quick talk dialogue and Rescue Family quest Radagos dialogue conflicted.
Many of the conversations that were using the old mission system were changed to the new quicker conversation system.
Added clan leader noble titles in dialogue boxes.
Ensured player's children have met the player to avoid an awkward conversation.
Expanded post-battle comments for army battles where the player was a participant.
Added new comments to frequently encountered conversations.
Fixed the bug that caused some nobles to talk like the main hero's brother.


Fixed some troops appearing older than they should.
One of the Battanian companion templates was using armour that was too high tier. It now uses a weaker one.
Starting age for the main character is now 19. Main character's brother and mother now also have more fitting ages.
Body armours with arm, leg covers now provide more armour to those parts. Armour pieces have been rebalanced and recalibrated. Most troops now use different armour pieces that are balanced for their tier and troop type.
Some behaviour of advanced training melee NPCs has been fixed.
Tournament participants don't spawn near other participants anymore.
Added notifications for prisoners who escape from our settlements or our party.
An issue with the taskbar icon of the game was fixed.
Troops belonging to a faction will use faction colours instead of civilian colours in civilian scenes.
Players can use ALT + LMB to escort a party.
Added encyclopedia entries for imperial factions.
Fixed typos, gave lords and minor faction heroes a minimum riding skill of 100 to make sure they can ride assigned horses.
Fixed a bug that caused villager parties to go to a castle or town while disbanding.
Removed a shield from Tacteos that was unsuitable for his character.


Design & Balance

Crush Through:

Increased crush through energy threshold.
Made it slightly easier to crush through with 2h maces in relation to the energy threshold change.

Game Modes

Destroying siege equipment granting gold during warmup is fixed.

Map Related

Druimmor Forest was fixed in terms of barriers, exploits and visual bugs. Proper barriers have been applied on cliffs and roofs. Also, there are some fixes made in Ruins of Jawwali, which includes having matching rock and cliff textures, fixing the barriers around unused areas and fixing the navmesh problems.
Physics problems like getting stuck in the wooden columns and visual bugs are solved in the skirmish scenes Trading Post and Town Outskirts. Many exploitable situations are eliminated.
Fixed many possible causes for crashes in Baravenos Encirclement.

Other - Miscellaneous

Fixed a condition where the rider's animation state gets broken when the mount gets killed while the rider is mounting
Player was not losing any score on suicides, fixed.
The number of missiles in quivers while selecting a character fixed.

Server & Network

Clan game creator no longer crashes upon returning to the lobby.


Added dead teammate indicators.
Added sorting to MP clans tab.
Now party member names will be shown in a different colour in the 'ALT' behaviour in MP battles.
Small tweaks and improvements.



Added UI Scale control.
Changed the "Show Banners On Friendly Troops" option into a slider that controls the opacity of these banners.
Added a new (or old depending on how you look at it) Warband style 3 part crosshair.
"Finalize Chat" key is now re-bindable.
Separated general kill-feed (top right) and personal feed (centre middle) controls in the options.
Gauntlet memory and performance improvements.
Fixed some layout issues that appeared in panels that come out of frame.


Significant performance improvements for the animation system. This will benefit situations with lots of animations such as battles and very populated town scenes.


Idle and standing animations of agents now always start from the beginning instead of a random location, for both better visual effects and optimisation.


Chasing agents followed the same path, which caused them to move in a line. Now they spread out a little bit, which looks more natural.
Agents surround enemy agents and choose a position based on the weapon length of the enemy. If the enemy had a longer weapon like a spear, the surrounding agents moved a bit far from the enemy. Now they compare the enemy's weapon length with their weapon length and move closer if the enemy's weapon is longer.
Reduced the angle of possible rear ups.
Increased rearing damage threshold a tiny bit.
Braced spears can now also rear-up cavalry.


Fixed, when someone mounts a horse that is running away, the horse becomes unattackable beyond map borders.


A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
Welding multiple navigation mesh vertex pairs enabled.
Level names for the scenes can now be renamed from the Scene Editor.
Some formation orders that were omitted from public namespace were added for use in mods.
Improved moddability of the UI assets, now UI assets are separated into modules so mods can either add new assets or overwrite existing ones.
Improved sprite sheet generator performance.

Known Issues

submitted by Arthanias to mountandblade

Patch Notes 1.5.32 Org Server

From The Designers

In this patch: Mathilda, the Swift Plume, will arrive in the Land of Dawn. Besides, we've revamped Clint, the West Justice, which is coming together with a new "Blazing West" display scene!
The big event series "Blazing West" is underway! Besides, much more fun events including "2020 Lucky Star" and "Thanksgiving Gift" await you! Thank you for supporting MLBB all along!
Finally, "Arena", a brand-new experimental game mode, will soon start its Beta Test on November 27th, 00:00 (Server time)!

I. New Heroes & Revamped Heroes

New Heroes
  1. Mathilda, the Swift Plume, will be available for free upon logging in on December 12th.
Hero Feature: A flexible support hero who can grant allies the ability to fly.
Skill 1: [Soul Bloom]
Mathilda resonates with the power of ancestors and summons wisps that surround her. With the movement distance increased, more and more wisps will be attracted to her. capped at 6 wisps. After casting this skill or reaching the time limit; the power of ancestors will guide the wisps to attack nearby enemies, each time dealing Magic Damage. Damage is reduced when hitting the same target.
Skill 2: [Guiding Wind]
Mathilda creates a field surrounding her and leaps forward. Upon landing, she gains a Shield and Movement Speed. The allied units who come in contact with this field will receive the same Shield also, and Guiding Wind: After using Guiding Wind, the hero will be guided to Mathilda, and both of them will gain the same Movement Speed. When using this skill during Circling Eagle, Mathilda will not change her position. Mathilda will reclaim all Guiding Wind if it is used by any allied hero.
Ultimate: [Circling Eagle]
Mathilda applies a Soul Mark to the targeted hero and then circles around the target for up to 2s. During this period, wisps will rush to nearby enemies, each time dealing Magic Damage. After casting this skill or reaching the time limit, she will rush to the target, knocking back enemies on the path, stunning them, and dealing Magic Damage. Mathilda gains control immunity and Shield during her circling.
Passive: [Ancestral Guidance]
Mathilda gains [Ancestral Guidance] while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing Magic Damage to the target and increasing her Movement Speed.

Revamped Heroes

Clint, the West Justice.
Hero Feature: A western marksman who can fire with both his revolver and his rifle.
Skill 1: [Quick Draw]
Clint shoots 5 bullets rapidly. The bullets will hit the enemies in a fan-shaped area in turn. The damage dealt by the first bullet on a target will be increased.
Skill 2: [Trapping Recoil]
Clint shoots a rope forward, immobilizing the enemy and jumping back a certain distance.
Ultimate: [Grenade Bombardment]
Clint launches a grenade in a designated direction. He can store up to 5 grenades at a time.
Passive: [Double Shot]
Each time Clint casts the skill, he will shoot his rifle with his next Basic Attack, dealing great damage in a straight line.

II. Hero Adjustments

In this patch, we have made significant adjustments to the following heroes:
Brody. Lapu-Lapu, Irithel, Claude, Kaja, Helcurt, Chou. Esmeralda, Khufra, Uranus, Luo Yi.
Use → to indicate the changes.
Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.
[Brody] (~)
Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.
Attribute (~):
Base Physical Attack: 140 → 115
HP Growth: 125.5 → 150.5
Attack Speed Growth: 3% → 5%
Extra ATK Speed Gaining Ratio: 30% → 50%
Basic Attack (↑):
Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
Skill 1 (~):
Base Damage: 250-625 → 150-550
Physical Attack Bonus: 150% → 180%
Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
Ultimate (↓):
Extra Damage for Each Stack: 8% → 6-8% of the target's lost HP (scales with the skill level)
[Lapu-Lapu] (↑)
 We've optimized the skill casting and performance. 
Ultimate (Heavy-Sword) (↑):
We've largely increased the distance of each movement.
Ultimate (Heavy-Sword) (↑):
We've fixed a bug that caused it not to change direction in some occasions.
We've optimized the skill casting and performance of Skill 1 and Passive, all skill icons, and the battle model of "Ancestral Blade".
[Irithel] (~)
In order to enhance the shooting experience during her Ultimate, we've increased her Movement Speed during her Ultimate. And we also slightly reduced her damage to maintain balance.
Passive (↓): Physical Attack Bonus of Each Arrow's Damage: 42% → 40%
Ultimate (↑): Movement Speed increased by 30-50 during Ultimate
[Claude] (↑)
 His damage before purchasing "Demon Hunter Sword" has been increased. 
Ultimate (↑):
Base Damage of each hit: 70-100 → 120-160
Damage to Minions: 400% → 300%
[Kaja] (↑)
 We've slightly enhanced his farming speed. 
Passive (↑):
Extra Damage of Enhanced Basic Attack to Minions and Creeps. 4% → 12% (of Max HP)
 Optimized the first two recommended builds. 
[Helcurt] (↓)
Skill 1 (~):
Silences targets → Slows targets
Slows targets during his Ultimate → Silences targets during his Ultimate
Skill 2 (↓):
Base Damage: 210-360 → 180-330
Physical Attack Bonus: 100% → 80%
Damage to Minions and Creeps: 55% → 70%
[Chou] (~)
This time, we are aiming at enhancing some Heroes when fighting against Chou. We also want to improve his survivability without changing his overall strength, so as to offer better experiences to both sides.
Attribute (↑):
HP Growth: 191 → 202
Skill 2 (↑):
Physical Attack Bonus of the Shield: 150% → 200%
Ultimate (↓): Removed Control Immunity when casting the 2nd phase of his Ultimate. Optimized the skill to ensure its actual and displayed effects are consistent.
[Esmeralda] (↓)
Esmeralda can keep refreshing the cooldown to reach a high amount of Shield before attack In order to make Esmeralda cast her Skill 1 much earlier in team fights instead of stacking up her Shield, we made some adjustments.
Skill 1 (~):
Duration: 5s → 4s
Base Shield: 400-750 → 500-850
Skill 2 (~):
Skill 1 Cooldown Reduction for each hero unit hit: 1s → 1.3s
Skill 1 Cooldown Reduction for each non-hero unit hit: 1s → 0.5s
Ultimate (↓):
Now the cooldown starts upon casting or the end of charging.
[Khufra] (↓)
Khufra's control ability is overly strong for opponents to counter, thus other Tank Heroes are less frequently used by players. Therefore, we've adjusted his overpowered control ability.
Skill 1 (↓): Max Moving Distance reduced by 14%
Skill 2 (↓):
Unable to block the Battle Spell - Flicker
[Uranus] (↓)
Ultimate (↓):
Shield and HP Regen Boost: 30-50% → 20-30%
Skill 1 (↓):
Removed the reduction of targets Physical Attack & Magic Power.
[Luo Yi] (↑)
We've optimized the hit rate and cooldown of her skills to offset her disadvantages during solo laning in early stages. Her damage has been slightly decreased to counterbalance the effect of the above changes.
Skill 1 (~): Skill width and casting speed increased by 10%
Mana Cost: 60-100 → 50-90
Base Damage: 230-430 → 210-410
Ultimate (↑):
Cooldown Reduction provided by this skill: 2-10% → 6-10%
[Masha] (-)
We've reduced her damage to high-HP targets but slightly enhanced her durability in the middle and late game.
Skill 2 (↓): Extra Damage of Enhanced Basic Attack: 1-4% → 1-2.5% (of the target's Max HP)
Ultimate (↑): Damage Reduction: 30% → 30-40%
[Aldous] (↑)
 We've slightly enhanced Aldous' strength in the early game. 
Skill 1 (↑): Base Damage of Enhanced Basic Attack: 150-400 → 200-450
[Terizla] (↑)
Skill 2 (↑):
Cooldown: 7-5.5 → 5
Ultimate (↑):
Slow effect: 30-40% → 40%-50%
[Kimmy] (↑)
Basic Attack (↑):
Total Physical Attack Bonus: 30-41% (scales with level) → 35-46% (scales with level)
Skill 1 (↑):
Total Magic Power Bonus: 40-50% → 45-55%
[Wanwan] (↓)
Ultimate (↓):
Physical Attack Bonus: 50% → 40%
[Yi Sun-shin] (↓)
We've increased the difficulty of using the Ultimate to expand his vision or get assists, to reduce opponents' pressure.
Ultimate (↓):
Cooldown: 60s → 80-60s
[Cecilion] (↓)
At present, Cecilion is a relatively strong hero. We're looking to maintain his damage at a high level and weaken his control ability. We'll monitor his performance in the future.
Skill 2 (↓):
Removed the slow effect.

III. Weekly Free Heroes & New Skins

  1. Yu Zhong's Skin "Biohazard" will be available as the December Starlight Skin on December 1st.
  2. Revamped Skins:
    Rafaela's revamped Skin "Flower Fairy" is coming soon, with a 30% off offer from November 24th to 30th.
    For Tigreal's Skin "Dark Guardian", we've revamped the display model, portrait and battle model.
  3. Fragment Shop Adjustments on November 25th (Server Time)
    a. Premium Skin Fragment Shop:
Will be available:
Dark Guardian - Tigreal, Enchanting Witch - Pharsa
Will be unavailable:
Pigeoneer - Diggie
 b. Rare Skin Fragment Shop 
Will be available:
Clockwork Maid - Nana, Ash Blossom - Lunox, Deep Sea Rescuer - Cyclops Bio Frontier - Kimmy, Captain Thorns - Miya, Shanghai Maiden - Angela
Will be unavailable:
Pigeoneer - Diggie, Black Pearl - Karina, Rock and Roll - Clint, Dark Draconic - Argus, Frostborn Paladin - Leomord, Nightarrow - Irithel
 c. Hero Fragment Shop 
Will be available:
Rafaela, Karrie, Franco, Yu Zhong, Jawhead, Claude
Will be unavailable:
Luo Yi, Irithel, Popol and Kupa, Aldous, Helcurt, Leomord
  1. Free Heroes
Server Time 11/20/2020 05.01:00 to 11/27/2020 05.00.00 (Tap the Settings button on the top-right corner of the main page to check.)
8 Free Heroes: Valir; Popol and Kupa; Franco; Pharsa; Cyclops: Wanwan; Granger; Belerick
6 Extra Starlight Member Heroes: Irithel; Chang'e; Ling; Kaja; Chou; Alpha
Server Time 11/27/2020 05:01:00 to 12/4/2020 05.00:00 (Tap the Settings button on the top-right corner of the main page to check.)
8 Free Heroes: Kagura; Lesley; Aurora; Karrie; Jawhead; Baxia; Selena; Esmeralda
6 Extra Starlight Member Heroes: Lapu-Lapu; Kadita; Clint; Kimmy; Guinevere; Angela
Server Time 12/4/2020 05:01:00 to 12/11/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
8 Free Heroes: Popol and Kupa; Harley; Hanzo; Yu Zhong; Lylia; Esmeralda; Hanabi; Dyrroth
6 Extra Starlight Member Heroes: Hilda; Argus; Moskov; Selena; Pharsa; Kaja
Server Time 12/11/2020 05:01:00 to 12/18/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
8 Free Heroes: Vexana; Jawhead; Zhask; Irithel; Claude; Martis; Minsitthar; Cecilion;
6 Extra Starlight Member Heroes: Yu Zhong; Gatotkaca; Kagura; Estes; Kadita; Bane
  1. Added the "Blazing West" display scene. Some heroes will be displayed in this scene.

IV. Battlefield Adjustments

  1. Optimized the art of Siege Minion Waves that offer Gold and Exp in lanes.
  2. Optimized the art of the Bases and turrets in the map “Imperial Sanctuary".
  3. Added the "Merge Damage Text" feature it can calculate and display the sum of some continuous damage. You can switch it on/off via [Basic Settings] - [Graphics) - [Merge Damage Text]. This feature applies to the following heroes: Alice, Gord, Cyclops, Hylos Jawhead, Chang'e, Badang, Guinevere, Wanwan, Yve, Hanzo, Zhask, Silvanna, Carmilla, X.Borg, Balmond, Franco, Hayabusa, Baxia, Harley, Cecilion.
  1. Aegis
    Initial Shield: 720 → 800 Shield for Allies: 50% → 70%
  2. Retribution
    Creep damage reduction when equipped with jungling equipment: 40% → 50% Optimized the art of some ground textures and creeps in the map "Imperial Sanctuary".
  1. Roaming Equipment
    Our original purpose of designing roaming equipment is to provide a way for the roaming heroes to farm, so that they will not farm too slowly without laning. However, with the recent changes to the battlefield resources in recent patches, currently the roaming equipment has provided excessive benefits in the early and mid game. Once other heroes make a slight mistake, the heroes with roaming equipment will surpass them in Gold or Exp, which is neither our original purpose nor a good experience for players. In addition, as the benefits from killing minions and creeps increased in the late game, the farming efficiency of the roaming equipment does not grow accordingly, which makes the advanced roaming equipment not so cost-effective. Therefore, we have made some balancing adjustments to the roaming equipment.
    Unique Passive-Thriving: When your Gold ranks the lowest, Gold gained for every 4 seconds: 128/10/14 (scales with equipment level). When your Exp ranks the lowest, Exp gained for every 4 seconds: 25 → 20/25/30 (scales with equipment level)
  2. All Jungling Equipment:
    In the esports and top-rank matches, Assassins and some Marksmen can benefit from both farming and laning, which has been widely used currently. We are not going to forbid such a tactic, but we still expect more new tactics. Based on the suggestions from players, we've made some adjustments to jungling equipment for distinguishing Junglers from other heroes in lanes, in hopes that more Junglers can be played and gain advantage by roaming efficiently.
    Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% Reduces Gold and Exp from Minions in the first 5 minutes by 40%, with extra 30 Gold for each kill or assist.
  3. Advanced and Medium Jungling Equipment:
    Unique Passive-Greed. Gain extra 25% Exp when jungling Gain extra 25% Exp and 25% Gold when jungling.
  4. Hunter's Knife
    Unique Passive-Greed: Gain extra 25% Exp when jungling Gain extra 25% Exp and 15% Gold when jungling.

V. New Functions & Events

  1. The "Blazing West" event is underway, with FREE Gifts every week!
    a. Log in to the game on Nov. 28th to claim Starlight Points for FREE!
    b. Log in to the game on Dec. 5th to claim limited special avatar border for FREE!
    c. Log in to the game on Dec. 12th to claim the mysterious new hero for FREE!
  2. The "2020 Lucky Star" event will start from Nov. 28th!
    a. From Nov. 28th to Dec. 11th, log in to get free chances to dig!
    b. You can start digging from Dec. 12th. Permanent free access to all heroes and skins are awaiting you!
  3. The "Thanksgiving Gift" event will start from Nov. 26th!
    a. From Nov. 26th to Dec 2nd, take part in battles and share the event to claim Turkeys.
    b. When you or all players have collected a certain number of Turkeys respectively, you can claim amazing rewards!
  4. Added the "Highlights" feature, accessible via Settings on iOS and Android 6.0 or lower.

VI. System Adjustments

  1. MCL a. Added a sharing feature in MCL Bounty Rush b. Now player info can be viewed in Score Rankings of MCL Bounty Rush. Optimized the refresh time of the rankings.
  2. Added equipment filters on the battlefield according to 9 attributes.
  3. Added demonstrations for spells. You can check them in Preparation - Battle Spells.
  4. Tournament a. Now banned heroes in the current version and tournament are displayed in lobbies. b. Optimized the spectating feature in the tournament.
  5. Optimized the Quick Chat feature, so that muted players cannot use it during Hero Selection.
  6. Added a new feature so that players can view the inviter's recent violation rate from the pop-up notification when invited.
  7. Added a cooldown to invitations sent by a single player to the same person.
  8. Reduced reminders for sending mentorship applications.
  9. The daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals.
  10. Now the camera can follow the device movement on the hero display interface for certain devices (which will be automatically turned on if available).
  11. Optimized the Arcade interface by removing the banner section. Added claimable rewards for the new modes.
  12. Optimized the repeated tutorial part after re-installation.
  13. Matchmaking a. Adjusted the range and speed of matchmaking. b. Added team-up info of both sides on the post-game screen (which will take effect gradually after the update).

VII. Bug Fix

  1. Fixed the issue of some of the report mails.
  2. Fixed the issue where Ling's Skill 1 was unavailable after the level was reset.
  3. Fixed the issue where Grock's Skill 2 would make other players stuck in the wall coincidentally.
  4. Fixed the issue of Kadita's abnormal position after Johnson's car form ended once she had entered the car when using Skill 1.
  5. Fixed the issue of Franco's Skill 1 when Cyclone Eye was triggered simultaneously.
  6. Fixed the issue where certain tasks of Atlas' Mastery Code couldn't be completed.
  7. Fixed the issue where hidden player battle history was still public.
  8. Fixed the issue where the reward interface would turn blank when claiming Medal Chest rewards.
  9. Fixed the issue that caused player names in the "Nearby" list to be empty.
  10. Fixed the issue where battle results couldn't be sent on the Ban/Pick interface.
  11. Fixed the issue that caused messages from strangers not to be displayed.
  12. Fixed the issue that caused the battle loading screen to flicker.
  13. Fixed the issue where the Chapter II of Benedetta's Mastery Code couldn't be completed.
  14. Fixed the issue where the Chapter II of Atlas Mastery Code couldn't be completed.
  15. Fixed the issue where Popol could not use the skill to resurrect Kupa after Kupa died.
  16. Fixed the issue that caused Guinevere's Shadow to reflect damage to enemies.
  17. Fixed the issue where Gatotkaca could not use his Basic Attack after casting the Ultimate, if he had been hit by Minsitthar's Ultimate.
  • Mobile Legends: Bang Bang
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